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Re: [Adonthell-general] Re:Inventory/Items


From: Kai Sterker
Subject: Re: [Adonthell-general] Re:Inventory/Items
Date: Wed, 29 May 2002 13:39:38 +0200

On Wed, 29 May 2002 11:45:07 +0200 Nils Fohrbeck wrote:

> Sounds great! In fact I was thinking about a journal (for the quests)
> as well. But the idea to to put it all into one big book is really
> good (I hope all the ideas you described are not as hard to implement
> as it might seem). We could just have this one book, which can be
> accessed by all the characters in the party. 

Cool you like it. The implementation shouldn't be that difficult. Each
section would be implemented in a different class (maybe with a common
'book_screen' base class) but use the same look and feel.

The sections would be linked, so that the next section would open when
you skip past the end of the current one to aid the impression of a
single book. There would also be a shortcut to the ToC from each
section.

The GUI itself would be an ordinary window of the window system, with
the gfx of an open book as background and no border. Then we can use all
the normal window system widgets, maybe with a book-like theme (the
controls would appear as if drawn on paper, not 3D-ish). 

Sections like Options, Stats, Load/Save, Journal and Maps would each
have their own underlying data they display. But
Spells/Songs/Runes/Recipes could all be treated like items. That means
we'd have 4 more item categories and the respective GUI would simply
display items of the matching category. So everything could be stored in
the same inventory.

In fact, spells and songs and the like could initially exist as backpack
items (scrolls). That way they could be sold and so on, but also learned
by a character (i.e. inscribed into the respective section of the book).
However, the item would still be tied to that character. That means a
second dwarf in the party wouldn't have access to the runes the first
one knows. And if a character leaves he'll take his knowledge with him.


So unlike the inventory gui which would allow any character to access
any item the book would be (slightly) different for each character,
depending on race and knowledge.

Kai



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