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Re: [Adonthell-general] Dialog engine and Fame (Was: Re: New map engine


From: cirrus
Subject: Re: [Adonthell-general] Dialog engine and Fame (Was: Re: New map engine implementationstarted! :))
Date: Fri, 08 Feb 2002 13:51:04 +0000

Alexandre Courbot wrote:
> 
> > I'm currently fighting with rpm, but I'll go back to coding soon. Am just
> > a bit unsure what to do: improve the dialogue system or schedules, or do
> > some work on the item/combat/magic front.
> 
> The schedules are fine for now, I'd say - better to improve them once we
> have something else to move with (i.e the New Ass Kicking Map System).
> 
> About the dialogs, you might want to to improve them a bit after reading
> what follows.
> 
> I had a discussion with my local LUG's president because he's very
> interested in dlgedit and the dialog engine in general. He's currently
> working into a European program to get Free Software more used in
> education - and what interests him in the dialog engine is that it's
> capable to remind what the user said and did to propose him relevant
> sentences. From what I understood (I might be a bit wrong there) he'd
> like to plug it into an existing web-based scholar program, as an help
> system and others things, which would be technically very possible and
> simple.
> 
> After having a look at the game and the editors, he is very enthousiast
> about it - and it might well be that he'll use it. But for this purpose
> he'd need the dialog engine to be internationalized. As a "reward" for
> doing this, some people of the team would be invited (trip paid, and so
> on) to big Linux related meetings in order to talk & demonstrate this
> system, like the libre software meetings in Bordeaux, for example. Also
> consider some Euros reward as possible if there is some extra work
> needed and you agree to do it - but I won't go too far on this side.
> 

Would internationalisation be usable for Adonthell too? While I doubt
any of us has the time or will to translate stuff in the game it can't
hurt to have the possibility there - maybe someone else will someday
come along and translate ll the texts.

> 
> The moral is, when you develop an engine of any sort, never forget to
> provide good and user friendly tools to create data for it, or you might
> miss good opportunities! (see
> http://adonthell.linuxgames.com/screenshot/closeup.shtml?9 , I hate you,
> Kai! ;))
> 
> Well well - tell me what you think, Kai.
> 
> Alex.

Don't worry Alex, the new mapeditor will be the best ever!!!

                -James
-- 
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