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www/proprietary malware-games.html proprietary-...
From: |
Therese Godefroy |
Subject: |
www/proprietary malware-games.html proprietary-... |
Date: |
Mon, 15 Jul 2019 05:03:43 -0400 (EDT) |
CVSROOT: /webcvs/www
Module name: www
Changes by: Therese Godefroy <th_g> 19/07/15 05:03:43
Modified files:
proprietary : malware-games.html proprietary-addictions.html
proprietary.html
proprietary/workshop: mal.rec
Log message:
Cash of Clans addiction (www-discuss 2019-07-14).
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.html?cvsroot=www&r1=1.36&r2=1.37
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.12&r2=1.13
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.html?cvsroot=www&r1=1.145&r2=1.146
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/workshop/mal.rec?cvsroot=www&r1=1.120&r2=1.121
Patches:
Index: malware-games.html
===================================================================
RCS file: /webcvs/www/www/proprietary/malware-games.html,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -b -r1.36 -r1.37
--- malware-games.html 30 Jun 2019 08:02:45 -0000 1.36
+++ malware-games.html 15 Jul 2019 09:03:43 -0000 1.37
@@ -116,6 +116,19 @@
instead.</p>
</li>
+ <li id="M201809210">
+ <p>Cash of Clans is a good example of a gratis mobile game that its
+ developers <a href="https://gamerant.com/clash-of-clans-addiction/">
+ made very addictive</a> for a large proportion of its users—and
+ turned into a cash machine for themselves—by using <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">
+ psychological manipulation techniques</a>.</p>
+
+ <p>The article uses “free” to mean “zero
+ price,” which is a usage we should avoid. We recommend saying
+ “gratis” instead.</p>
+ </li>
+
<li id="M201807310">
<p>A nonfree video game, available through the nonfree Steam client, <a
href="https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-">
@@ -360,7 +373,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/06/30 08:02:45 $
+$Date: 2019/07/15 09:03:43 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary-addictions.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary-addictions.html,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -b -r1.12 -r1.13
--- proprietary-addictions.html 30 Jun 2019 08:02:47 -0000 1.12
+++ proprietary-addictions.html 15 Jul 2019 09:03:43 -0000 1.13
@@ -127,6 +127,19 @@
addictive behaviors without losing the user anything.</p>
</li>
+ <li id="M201809210">
+ <p>Cash of Clans is a good example of a gratis mobile game that its
+ developers <a href="https://gamerant.com/clash-of-clans-addiction/">
+ made very addictive</a> for a large proportion of its users—and
+ turned into a cash machine for themselves—by using <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">
+ psychological manipulation techniques</a>.</p>
+
+ <p>The article uses “free” to mean “zero
+ price,” which is a usage we should avoid. We recommend saying
+ “gratis” instead.</p>
+ </li>
+
<li id="M201612290">
<p>In the game Fruit Pop, the player buys boosts with coins to get
a high score. The player gets coins at the end of each game, and can
@@ -216,7 +229,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/06/30 08:02:47 $
+$Date: 2019/07/15 09:03:43 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary.html,v
retrieving revision 1.145
retrieving revision 1.146
diff -u -b -r1.145 -r1.146
--- proprietary.html 10 Jul 2019 12:51:25 -0000 1.145
+++ proprietary.html 15 Jul 2019 09:03:43 -0000 1.146
@@ -147,6 +147,19 @@
<h3 id="latest">Latest additions</h3>
<ul class="blurbs">
+ <li id="M201809210">
+ <p>Cash of Clans is a good example of a gratis mobile game that its
+ developers <a href="https://gamerant.com/clash-of-clans-addiction/">
+ made very addictive</a> for a large proportion of its users—and
+ turned into a cash machine for themselves—by using <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">
+ psychological manipulation techniques</a>.</p>
+
+ <p>The article uses “free” to mean “zero
+ price,” which is a usage we should avoid. We recommend saying
+ “gratis” instead.</p>
+ </li>
+
<li id="M209800000">
<p>The developers of gratis mobile games apply <a
href="/proprietary/proprietary-addictions.html#addictiveness">
@@ -207,28 +220,6 @@
<p>It snoops on users, too, as you must expect from nonfree
programs.</p>
</li>
-
- <li id="M201905061">
- <p>Amazon Alexa collects a lot more information from users
- than is necessary for correct functioning (time, location,
- recordings made without a legitimate prompt), and sends
- it to Amazon's servers, which store it indefinitely. Even
- worse, Amazon forwards it to third-party companies. Thus,
- even if users request deletion of their data from Amazon's servers, <a
-
href="https://www.ctpost.com/business/article/Alexa-has-been-eavesdropping-on-you-this-whole-13822095.php">
- the data remain on other servers</a>, where they can be accessed by
- advertising companies and government agencies. In other words,
- deleting the collected information doesn't cancel the wrong of
- collecting it.</p>
-
- <p>Data collected by devices such as the Nest thermostat, the Philips
- Hue-connected lights, the Chamberlain MyQ garage opener and the Sonos
- speakers are likewise stored longer than necessary on the servers
- the devices are tethered to. Moreover, they are made available to
- Alexa. As a result, Amazon has a very precise picture of users' life
- at home, not only in the present, but in the past (and, who knows,
- in the future too?)</p>
- </li>
</ul>
@@ -289,7 +280,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/07/10 12:51:25 $
+$Date: 2019/07/15 09:03:43 $
<!-- timestamp end -->
</p>
</div>
Index: workshop/mal.rec
===================================================================
RCS file: /webcvs/www/www/proprietary/workshop/mal.rec,v
retrieving revision 1.120
retrieving revision 1.121
diff -u -b -r1.120 -r1.121
--- workshop/mal.rec 13 Jul 2019 16:34:12 -0000 1.120
+++ workshop/mal.rec 15 Jul 2019 09:03:43 -0000 1.121
@@ -25,6 +25,24 @@
#### Please don't remove the blank line after this marker! ####
# ADD NEW BLURB HERE
+Added: 2019-07-15
+Id: 201809210
+RT: www-discuss 2019-07-01 (Article)
+PubDate: 2018-09-21
+Target: proprietary-addictions.html proprietary-addictions
+Target: malware-games.html malware-games
+Keywords:
+Blurb: <p>Cash of Clans is a good example of a gratis mobile game that its
++ developers <a href="https://gamerant.com/clash-of-clans-addiction/">
++ made very addictive</a> for a large proportion of its users—and
++ turned into a cash machine for themselves—by using <a
++ href="/proprietary/proprietary-addictions.html#addictiveness">
++ psychological manipulation techniques</a>.</p>
++
++ <p>The article uses “free” to mean “zero
++ price,” which is a usage we should avoid. We recommend saying
++ “gratis” instead.</p>
+
Added: 2019-06-30
Id: 209800000.1
RT: www-discuss 2019-06-28 (Article)
- www/proprietary malware-games.html proprietary-...,
Therese Godefroy <=