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www/proprietary malware-games.html proprietary-...
From: |
Therese Godefroy |
Subject: |
www/proprietary malware-games.html proprietary-... |
Date: |
Sun, 30 Jun 2019 03:41:05 -0400 (EDT) |
CVSROOT: /webcvs/www
Module name: www
Changes by: Therese Godefroy <th_g> 19/06/30 03:41:05
Modified files:
proprietary : malware-games.html proprietary-addictions.html
proprietary.html
proprietary/workshop: mal.rec
Log message:
Addictiveness of gratis mobile games (www-discuss 2019-06-28).
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.html?cvsroot=www&r1=1.34&r2=1.35
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.10&r2=1.11
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.html?cvsroot=www&r1=1.142&r2=1.143
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/workshop/mal.rec?cvsroot=www&r1=1.116&r2=1.117
Patches:
Index: malware-games.html
===================================================================
RCS file: /webcvs/www/www/proprietary/malware-games.html,v
retrieving revision 1.34
retrieving revision 1.35
diff -u -b -r1.34 -r1.35
--- malware-games.html 19 Jun 2019 08:11:14 -0000 1.34
+++ malware-games.html 30 Jun 2019 07:41:05 -0000 1.35
@@ -97,6 +97,25 @@
href="mailto:address@hidden">address@hidden</a>>.</p>
</li>
+ <li id="M209800000">
+ <p>The developers of gratis mobile games apply <a
+ <href="/proprietary/proprietary-addictions.html#addictiveness">
+ behavioral manipulation techniques</a> to <a
+ href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
+ turn their products into slot machines</a>. This is clearly described
+ in an infographic.</p>
+
+ <p>The revenue generated by these games is directly related to the
+ number of strongly addicted gamers (called “whales”) and
+ to the amount of money they are willing to spend. Thus developers
+ carefully study the behavior of millions of users to increase the
+ addictiveness of their games.</p>
+
+ <p>Unfortunately, the article uses “free” to mean
+ “zero price.” We recommend saying “gratis”
+ instead.</p>
+ </li>
+
<li id="M201807310">
<p>A nonfree video game, available through the nonfree Steam client, <a
href="https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-">
@@ -341,7 +360,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/06/19 08:11:14 $
+$Date: 2019/06/30 07:41:05 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary-addictions.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary-addictions.html,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -b -r1.10 -r1.11
--- proprietary-addictions.html 9 May 2019 15:54:02 -0000 1.10
+++ proprietary-addictions.html 30 Jun 2019 07:41:05 -0000 1.11
@@ -91,6 +91,24 @@
href="mailto:address@hidden">address@hidden</a>>.</p>
</li>
+ <li id="M209800000.1">
+ <p>The developers of gratis mobile games apply the <a
+ <href="#addictiveness">techniques described above</a> to <a
+ href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
+ turn their products into slot machines</a>. This is clearly described
+ in an infographic.</p>
+
+ <p>The revenue generated by these games is directly related to the
+ number of strongly addicted gamers (called “whales”) and
+ to the amount of money they are willing to spend. Thus developers
+ carefully study the behavior of millions of users to increase the
+ addictiveness of their games.</p>
+
+ <p>Unfortunately, the article uses “free” to mean
+ “zero price.” We recommend saying “gratis”
+ instead.</p>
+ </li>
+
<li id="M201902220">
<p>On-line gambling services (and their nonfree
client programs) are <a
@@ -198,7 +216,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/05/09 15:54:02 $
+$Date: 2019/06/30 07:41:05 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary.html,v
retrieving revision 1.142
retrieving revision 1.143
diff -u -b -r1.142 -r1.143
--- proprietary.html 27 Jun 2019 09:05:11 -0000 1.142
+++ proprietary.html 30 Jun 2019 07:41:05 -0000 1.143
@@ -147,6 +147,25 @@
<h3 id="latest">Latest additions</h3>
<ul class="blurbs">
+ <li id="M209800000">
+ <p>The developers of gratis mobile games apply <a
+ <href="/proprietary/proprietary-addictions.html#addictiveness">
+ behavioral manipulation techniques</a> to <a
+ href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
+ turn their products into slot machines</a>. This is clearly described
+ in an infographic.</p>
+
+ <p>The revenue generated by these games is directly related to the
+ number of strongly addicted gamers (called “whales”) and
+ to the amount of money they are willing to spend. Thus developers
+ carefully study the behavior of millions of users to increase the
+ addictiveness of their games.</p>
+
+ <p>Unfortunately, the article uses “free” to mean
+ “zero price.” We recommend saying “gratis”
+ instead.</p>
+ </li>
+
<li id="M201906220">
<p>Google Chrome is an <a
href="https://www.mercurynews.com/2019/06/21/google-chrome-has-become-surveillance-software-its-time-to-switch/">
@@ -199,28 +218,6 @@
<p>It snoops on users, too, as you must expect from nonfree
programs.</p>
</li>
-
- <li id="M201905061">
- <p>Amazon Alexa collects a lot more information from users
- than is necessary for correct functioning (time, location,
- recordings made without a legitimate prompt), and sends
- it to Amazon's servers, which store it indefinitely. Even
- worse, Amazon forwards it to third-party companies. Thus,
- even if users request deletion of their data from Amazon's servers, <a
-
href="https://www.ctpost.com/business/article/Alexa-has-been-eavesdropping-on-you-this-whole-13822095.php">
- the data remain on other servers</a>, where they can be accessed by
- advertising companies and government agencies. In other words,
- deleting the collected information doesn't cancel the wrong of
- collecting it.</p>
-
- <p>Data collected by devices such as the Nest thermostat, the Philips
- Hue-connected lights, the Chamberlain MyQ garage opener and the Sonos
- speakers are likewise stored longer than necessary on the servers
- the devices are tethered to. Moreover, they are made available to
- Alexa. As a result, Amazon has a very precise picture of users' life
- at home, not only in the present, but in the past (and, who knows,
- in the future too?)</p>
- </li>
</ul>
@@ -281,7 +278,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/06/27 09:05:11 $
+$Date: 2019/06/30 07:41:05 $
<!-- timestamp end -->
</p>
</div>
Index: workshop/mal.rec
===================================================================
RCS file: /webcvs/www/www/proprietary/workshop/mal.rec,v
retrieving revision 1.116
retrieving revision 1.117
diff -u -b -r1.116 -r1.117
--- workshop/mal.rec 27 Jun 2019 09:05:15 -0000 1.116
+++ workshop/mal.rec 30 Jun 2019 07:41:05 -0000 1.117
@@ -25,6 +25,51 @@
#### Please don't remove the blank line after this marker! ####
# ADD NEW BLURB HERE
+Added: 2019-06-30
+Id: 209800000.1
+RT: www-discuss 2019-06-28 (Article)
+PubDate: 2015-01-00
+Target: proprietary-addictions.html proprietary-addictions
+Keywords: addictiveness infographic
+Blurb: <p>The developers of gratis mobile games apply the <a
++ <href="#addictiveness">techniques described above</a> to <a
++ href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
++ turn their products into slot machines</a>. This is clearly described
++ in an infographic.</p>
++
++ <p>The revenue generated by these games is directly related to the
++ number of strongly addicted gamers (called “whales”) and
++ to the amount of money they are willing to spend. Thus developers
++ carefully study the behavior of millions of users to increase the
++ addictiveness of their games.</p>
++
++ <p>Unfortunately, the article uses “free” to mean
++ “zero price.” We recommend saying “gratis”
++ instead.</p>
+
+Added: 2019-06-30
+Id: 209800000
+RT: www-discuss 2019-06-28 (Article)
+PubDate: 2015-01-00
+Target: malware-games.html malware-games
+Keywords: addictiveness infographic
+Blurb: <p>The developers of gratis mobile games apply <a
++ <href="/proprietary/proprietary-addictions.html#addictiveness">
++ behavioral manipulation techniques</a> to <a
++ href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
++ turn their products into slot machines</a>. This is clearly described
++ in an infographic.</p>
++
++ <p>The revenue generated by these games is directly related to the
++ number of strongly addicted gamers (called “whales”) and
++ to the amount of money they are willing to spend. Thus developers
++ carefully study the behavior of millions of users to increase the
++ addictiveness of their games.</p>
++
++ <p>Unfortunately, the article uses “free” to mean
++ “zero price.” We recommend saying “gratis”
++ instead.</p>
+
Added: 2019-06-27
Id: 201906220
RT: www-discuss 2019-06-26 (...google-chrome-has-become...)
- www/proprietary malware-games.html proprietary-...,
Therese Godefroy <=