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From: | David White |
Subject: | Re: [Wesnoth-dev] issues document |
Date: | Sat, 17 Sep 2005 08:31:02 -0500 |
User-agent: | Mozilla Thunderbird 0.8 (Windows/20040913) |
Philippe Plantier wrote:
ott wrote:13981: the game uses lots of memory There may be some memory leaks in the code. However, we have not been able to find any. The game does use lots of memory, since it keeps track of lots of data about the units in each scenario. If the game uses too much memory, try saving, quitting and restarting the game and loading your saved game. If you do find a memory leak, please notify the developers.I did not found proof of any memory leak when running the game under valgrind's massif.
I haven't found any memory leaks in the code for a long time either (recently I did fix a bug where an excessive amount of memory was being used unnecessarily, but that is resolved).
I think we should change the above text to say that minimizing memory consumption wasn't a big concern when developing Wesnoth. We also might want to mention some numbers.
I think that a big part of the issue is that many people might not understand that if you free memory in the application, the resident program size as reported by tools such as top or the Windows task manager doesn't typically go down.
David
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