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From: | Philippe Plantier |
Subject: | Re: [Wesnoth-dev] issues document |
Date: | Sat, 17 Sep 2005 12:49:24 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7) Gecko/20040618 |
ott wrote:
Since bugfixing activity seems to have slowed as we approach 1.0, I think we need to at least acknowledge the worst of the open issues. Here is my first draft of a suggested ISSUES document to be shipped with 1.0. Hopefully I've managed to convey the gist of the main outstanding problems, without getting too technical.
Good job!
10962: a unit does not level up in a replay if that is the last action Sometimes one of your units will kill the last enemy leader and not only win the scenario, but also receive enough experience points that it levels up. Unfortunately, a replay of such a game will not show the unit advancing.
Is this reproducible? Never managed to reproduce such a bug.
13981: the game uses lots of memory There may be some memory leaks in the code. However, we have not been able to find any. The game does use lots of memory, since it keeps track of lots of data about the units in each scenario. If the game uses too much memory, try saving, quitting and restarting the game and loading your saved game. If you do find a memory leak, please notify the developers.
I did not found proof of any memory leak when running the game under valgrind's massif.
Cheers, Ayin
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