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[Wesnoth-cvs-commits] wesnoth/data/units Duelist.cfg Fencer.cfg

From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Duelist.cfg Fencer.cfg
Date: Sun, 24 Jul 2005 12:12:33 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Changes by:     ott <address@hidden>    05/07/24 16:12:32

Modified files:
        data/units     : Duelist.cfg Fencer.cfg 

Log message:
        updated fencer line descriptions, edited from Jetryl's originals


Index: wesnoth/data/units/Duelist.cfg
diff -u wesnoth/data/units/Duelist.cfg:1.20 wesnoth/data/units/Duelist.cfg:1.21
--- wesnoth/data/units/Duelist.cfg:1.20 Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Duelist.cfg      Sun Jul 24 16:12:32 2005
@@ -23,7 +23,11 @@
 usage=mixed fighter
-unit_description= _ "Duelists are masters of the art of swordplay. Their skill 
with the rapier allows them to attack and parry with only one hand, while they 
wield a crossbow in the other to shoot distant foes."
+unit_description= _ "It is a peculiar fashion of Wesnoth's nobility, in that 
they typically enroll their sons into one of two orders of armigers, training 
them either in the art of horsemanship, or fencing. Duelists are so named for 
an unfortunately common practice of young aristocrats, for whom the heat of 
insult can sometimes incite a rash demonstration of their natural right.
+Experienced fencers, who often look the part of nobility if not always 
actually of noble birth, carry with them a small crossbow that is easily 
concealed under a coat or cape. Slow to load and often thought dishonorable to 
use, it is in fact very useful, and those of their ranks who live long enough 
to be veterans typically do so by making such concessions to utility and 
+Special Notes: their skill at skirmishing allows fencers to dart right past an 
opponent, ignoring zones of control."
Index: wesnoth/data/units/Fencer.cfg
diff -u wesnoth/data/units/Fencer.cfg:1.14 wesnoth/data/units/Fencer.cfg:1.15
--- wesnoth/data/units/Fencer.cfg:1.14  Wed Jun  1 01:33:24 2005
+++ wesnoth/data/units/Fencer.cfg       Sun Jul 24 16:12:32 2005
@@ -14,7 +14,11 @@
-unit_description= _ "Fencers are trained in the arts of swordplay. While their 
rapier is a light weapon, they can use it quickly and with deadly skill. 
Wielding a dagger in their other hand, they can also deftly parry all kinds of 
attacks. Fencers are skirmishers, and so can move right past enemy units."
+unit_description= _ "Fencers belong to a school of thought that considers the 
armor most soldiers wear in combat to be their own worst enemy. While armor can 
only soften a blow, evading it will completely negate any ill effects. Being 
able to reliably dodge any offensive move is a luxury only afforded to the fit 
of body, and then only to those who endure rigorous training.
+Outfitted with only a dagger and rapier, fencers are light on their feet and 
useful in many situations where their armor-bound peers are at a disadvantage. 
They relish, often literally, in dancing circles around troops like heavy 
infantry, in mockery of the price they pay for their full plate.
+Special Notes: their skill at skirmishing allows fencers to dart right past an 
opponent, ignoring zones of control."

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