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[Wesnoth-cvs-commits] wesnoth/data/units Cavalryman.cfg


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Cavalryman.cfg
Date: Sun, 24 Jul 2005 12:10:22 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/24 16:10:22

Modified files:
        data/units     : Cavalryman.cfg 

Log message:
        update cavalry descriptions, from Jetryl

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.7 
wesnoth/data/units/Cavalryman.cfg:1.8
--- wesnoth/data/units/Cavalryman.cfg:1.7       Mon Apr 25 18:39:32 2005
+++ wesnoth/data/units/Cavalryman.cfg   Sun Jul 24 16:10:21 2005
@@ -23,7 +23,9 @@
        cold=80
        [/resistance]
 
-unit_description= _ "The best riders in Wesnoth are recruited into the 
military to become Cavalrymen. A Cavalryman, strictly disciplined, does not 
charge across the field of battle like a horseman, but makes more of an effort 
to hold his position."
+unit_description= _ "Cavalrymen are distinguished from horsemen by their 
tactics and equipment.  A cavalryman wears heavier armor, and carries a sword 
and shield, rather than a lance.  Their tactics do not include charging, but 
instead maneuvers like hit and run slashes with their sword, using both horse 
and rider as an effective tool of melee.
+
+Cavalrymen are very useful for taking and holding positions on open ground, 
for screening friendly soldiers, and also for scoutwork."
 get_hit_sound=groan.wav
         [death]
                 [frame]




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