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[Wesnoth-cvs-commits] wesnoth/data/scenarios/The_Rise_of_Wesnoth A_Be...


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/The_Rise_of_Wesnoth A_Be...
Date: Tue, 18 Jan 2005 02:52:42 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/01/18 07:52:41

Modified files:
        data/scenarios/The_Rise_of_Wesnoth: A_Beach.cfg 
                                            A_Final_Spring.cfg 
                                            A_Harrowing_Escape.cfg 
                                            A_New_Land.cfg 
                                            A_Summer_of_Storms.cfg 
                                            Clearwater_Port.cfg 
                                            Cursed_Isle.cfg 
                                            Fallen_Lich_Point.cfg 
                                            Peoples_in_Decline.cfg 
                                            Return_of_the_Fleet.cfg 
                                            Rise_of_Wesnoth.cfg 
                                            Rough_Landing.cfg Sewer.cfg 
                                            Temple_of_the_Deep.cfg 
                                            The_Dragon.cfg The_Fall.cfg 
                                            The_Midlands.cfg 
                                            The_Oldwood.cfg 
                                            The_River_Road.cfg 
                                            The_Vanguard.cfg 
                                            Troll_Hole.cfg 

Log message:
        Make 'Hard' playable

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:1.21 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:1.22
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:1.21 Wed Jan 12 
02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg      Tue Jan 18 
07:52:41 2005
@@ -55,8 +55,8 @@
                description=Tirasch
                side=2
                canrecruit=1
-               {GOLD 130 190 280}
-               {INCOME 4 8 12}
+               {GOLD 130 190 250}
+               {INCOME 2 4 8}
                team_name=Liz
 #ifdef EASY
                recruit=Naga, Saurian Skirmisher, Mudcrawler, Giant 
Mudcrawler,Saurian Tribalist
@@ -68,6 +68,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,archer,mixed 
fighter,scout,healer
                        passive_leader=yes
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 
@@ -76,8 +77,8 @@
                description=Ssirk
                side=3
                canrecruit=1
-               {GOLD 130 190 280}
-               {INCOME 4 8 12}
+               {GOLD 130 190 250}
+               {INCOME 2 4 8}
                team_name=Liz
 #ifdef EASY
                recruit=Naga, Saurian Skirmisher, Mudcrawler, Giant 
Mudcrawler,Saurian Tribalist
@@ -89,6 +90,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,archer,mixed 
fighter,scout,healer
                        passive_leader=yes
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
 
        [/side]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:1.32 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:1.33
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:1.32  Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg       Tue Jan 
18 07:52:41 2005
@@ -80,13 +80,13 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Goblin Spearman
 #endif
-               {GOLD 210 250 310}
+               {GOLD 210 250 290}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -94,7 +94,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
        
        [side]
@@ -113,13 +113,13 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer
 #endif
-               {GOLD 210 250 310}
+               {GOLD 210 250 290}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -127,7 +127,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
 
        [side]
@@ -136,13 +136,13 @@
                side=5
                canrecruit=1
                recruit=Sea Orc, Vampire Bat
-               {GOLD 180 220 280}
+               {GOLD 180 220 260}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter,fighter,scout
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -150,7 +150,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
 
 #Time Areas broken - no visible change, use a halo with it
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:1.23 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:1.24
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:1.23      
Wed Jan 12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg   Tue Jan 
18 07:52:41 2005
@@ -54,7 +54,7 @@
                description=Tan-Schmog
                side=2
                canrecruit=1
-               {GOLD 90 150 240}
+               {GOLD 90 150 210}
                team_name=orcs
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Goblin Spearman
                [ai]
@@ -77,7 +77,7 @@
                description=Tan-NauVong
                side=3
                canrecruit=1
-               {GOLD 90 150 240}
+               {GOLD 90 150 210}
                team_name=orcs
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Goblin Spearman
                [ai]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:1.19 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:1.20
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:1.19      Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg   Tue Jan 18 
07:52:41 2005
@@ -51,8 +51,8 @@
                description=Glimir
                side=2
                canrecruit=1
-               {GOLD 110 250 350}
-               {INCOME 4 8 12}
+               {GOLD 110 250 330}
+               {INCOME 2 4 8}
                team_name=Continentals
                recruit=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish 
Shaman
                [ai]
@@ -67,8 +67,8 @@
                description=Dursil
                side=3
                canrecruit=1
-               {GOLD 110 250 350}
-               {INCOME 4 8 12}
+               {GOLD 110 250 330}
+               {INCOME 2 4 8}
                team_name=Continentals
                recruit=Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish 
Thunderer, Dwarvish Guardsman
                [ai]
@@ -83,8 +83,8 @@
                description=Eowarar
                side=4
                canrecruit=1
-               {GOLD 110 250 350}
-               {INCOME 4 8 12}
+               {GOLD 110 250 330}
+               {INCOME 2 4 8}
                team_name=Continentals
                recruit=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish 
Shaman
                [ai]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:1.18 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:1.19
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:1.18      
Wed Jan 12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg   Tue Jan 
18 07:52:41 2005
@@ -61,13 +61,13 @@
                description=Wesfolk Leader
                side=2
                canrecruit=1
-               {GOLD 80 130 180}
+               {GOLD 70 120 170}
                recruit=Footpad, Poacher, Thief, Thug
                team_name=wesfolk
                [ai]
                        {NO_SCOUTS}
                        recruitment_pattern=fighter,fighter,archer,scout
-                       {ATTACK_DEPTH 2 3 5}
+                       {ATTACK_DEPTH 2 3 4}
                [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.33 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.34
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.33 Tue Jan 
11 08:38:19 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg      Tue Jan 
18 07:52:41 2005
@@ -104,7 +104,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -138,7 +138,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -173,7 +173,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:1.22 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:1.23
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:1.22     Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg  Tue Jan 18 
07:52:41 2005
@@ -62,8 +62,8 @@
                description=Isorfilad
                side=2
                canrecruit=1
-               {GOLD 130 190 280}
-               {INCOME 4 8 12}
+               {GOLD 130 190 250}
+               {INCOME 2 4 8}
                team_name=Undead
 #ifdef EASY
                recruit=Ghost,Ghoul,Vampire Bat
@@ -75,7 +75,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.40
                        recruitment_pattern=scout,scout,fighter
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -97,8 +97,8 @@
                description=Tinoldor
                side=3
                canrecruit=1
-               {GOLD 130 190 280}
-               {INCOME 4 8 12}
+               {GOLD 130 190 250}
+               {INCOME 2 4 8}
                team_name=Undead
 #ifdef EASY
                recruit=Ghost,Ghoul,Vampire Bat
@@ -110,7 +110,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.40
                        recruitment_pattern=scout,scout,fighter
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:1.26 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:1.27
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:1.26       
Wed Jan 12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg    Tue Jan 
18 07:52:41 2005
@@ -89,12 +89,12 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Goblin Spearman, Goblin Impaler
 #endif
-               {GOLD 210 250 310}
+               {GOLD 210 250 290}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6} 
+                       {ATTACK_DEPTH 4 5 5} 
                [/ai]
                [ai]
                        time_of_day=first_watch,second_watch 
@@ -121,12 +121,12 @@
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Goblin Spearman, Goblin Impaler
 #endif
 
-               {GOLD 210 250 310}
+               {GOLD 210 250 290}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai]
                        time_of_day=first_watch,second_watch 
@@ -148,13 +148,13 @@
                side=4
                canrecruit=1
                recruit=Skeleton, Skeleton Archer, Ghost, Ghoul, Walking Corpse
-               {GOLD 120 150 210}
+               {GOLD 120 150 190}
                team_name=undead
                [ai]
                        aggression=1.0
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                {TURNED_TO_STONE}
                {NO_SCOUTS}
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.28 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.29
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.28      
Wed Jan 12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg   Tue Jan 
18 07:52:41 2005
@@ -67,8 +67,8 @@
                description=Kegrid
                side=2
                canrecruit=1
-               {GOLD 110 150 210}
-               {INCOME 4 8 12}
+               {GOLD 110 150 190}
+               {INCOME 2 4 8}
                team_name=Drake
 #ifdef EASY
                recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter
@@ -80,7 +80,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer,fighter
                        aggression=0.75
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 
@@ -89,8 +89,8 @@
                description=Gerrick
                side=3
                canrecruit=1
-               {GOLD 110 150 210}
-               {INCOME 4 8 12}
+               {GOLD 110 150 190}
+               {INCOME 2 4 8}
                team_name=Drake
 
 #ifdef EASY
@@ -104,7 +104,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer,fighter
                        aggression=0.75
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 
@@ -113,8 +113,8 @@
                description=Merkush
                side=4
                canrecruit=1
-               {GOLD 110 150 210}
-               {INCOME 4 8 12}
+               {GOLD 110 150 190}
+               {INCOME 2 4 8}
                team_name=Drake
 
 #ifdef EASY
@@ -128,6 +128,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer,fighter
                        aggression=0.75
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:1.29 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:1.30
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:1.29     
Wed Jan 12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg  Tue Jan 
18 07:52:41 2005
@@ -57,7 +57,7 @@
                description=General Heravan
                side=2
                canrecruit=1
-               {GOLD 140 180 240}
+               {GOLD 130 170 210}
                team_name=orcs
 #ifdef EASY
                recruit=Skeleton,Skeleton Archer, Vampire Bat
@@ -77,12 +77,13 @@
                        passive_leader=yes
                        recruitment_pattern=scout,fighter,archer
                        aggression=0.4
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
                        aggression=0.7
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
        
        [side]
@@ -101,12 +102,13 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin 
Spearman, Goblin Impaler
 #endif
-               {GOLD 180 220 280}
+               {GOLD 170 210 250}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -114,7 +116,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
        
        [side]
@@ -133,12 +135,13 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin 
Spearman, Goblin Impaler
 #endif
-               {GOLD 180 220 280}
+               {GOLD 170 210 250}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -146,7 +149,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
 
        [event]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.20 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.21
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.20 Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg      Tue Jan 
18 07:52:41 2005
@@ -70,7 +70,7 @@
                side=2
                canrecruit=1
                recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton 
Archer,Vampire Bat, Walking Corpse,Soulless,Vampire Bat,Ghoul,Necrophage
-               {GOLD 160 180 220}
+               {GOLD 160 180 210}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
@@ -91,7 +91,7 @@
                                value=10
                        [/protect_location]
                [/ai]
-               {INCOME 6 10 14}
+               {INCOME 4 6 8}
        [/side]
 
        [side]
@@ -100,13 +100,13 @@
                side=3
                canrecruit=1
                recruit=Sea Orc, Vampire Bat
-               {GOLD 130 150 190}
+               {GOLD 130 150 180}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter,fighter,scout
-                       {ATTACK_DEPTH 5 6 6}
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -114,7 +114,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 2 4 8}
+               {INCOME 1 2 4}
        [/side]
 
        [side]
@@ -133,21 +133,21 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin 
Spearman, Goblin Impaler
 #endif
-               {GOLD 170 190 230}
+               {GOLD 170 190 220}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
                        grouping=defensive
-                       {ATTACK_DEPTH 5 6 6}
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai]
                        time_of_day=dusk,first_watch,second_watch 
                        aggression=0.65
                        grouping=offensive
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
 
        [side]
@@ -166,14 +166,14 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin 
Spearman, Goblin Impaler
 #endif
-               {GOLD 150 170 210}
+               {GOLD 150 170 200}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
                        grouping=defensive
-                       {ATTACK_DEPTH 5 6 6}
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai]
                        time_of_day=dusk,first_watch,second_watch 
@@ -181,7 +181,7 @@
                        grouping=offensive
                [/ai]
 
-               {INCOME 2 4 18}
+               {INCOME 1 2 4}
        [/side]
 
        [side]
@@ -200,13 +200,13 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin 
Spearman, Goblin Impaler
 #endif
-               {GOLD 150 170 210}
+               {GOLD 150 170 200}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 5 6 6}
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -214,7 +214,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 2 4 8}
+               {INCOME 1 2 4}
        [/side]
 
        [event]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:1.23 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:1.24
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:1.23   Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg        Tue Jan 
18 07:52:41 2005
@@ -51,8 +51,8 @@
                description=Abraxas
                side=2
                canrecruit=1
-               {GOLD 90 145 250}
-               {INCOME 4 8 12}
+               {GOLD 90 145 230}
+               {INCOME 2 4 8}
                team_name=Naga
 #ifdef EASY
                recruit=Naga
@@ -64,7 +64,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.60
                        recruitment_pattern=scout,fighter,fighter,fighter
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 
@@ -73,8 +73,8 @@
                description=Xamalia
                side=3
                canrecruit=1
-               {GOLD 90 145 250}
-               {INCOME 4 8 12}
+               {GOLD 90 145 230}
+               {INCOME 2 4 8}
                team_name=Naga
 #ifdef EASY
                recruit=Naga
@@ -86,7 +86,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.60
                        recruitment_pattern=scout,fighter,fighter,fighter
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 
@@ -95,8 +95,8 @@
                description=Gaxmail
                side=4
                canrecruit=1
-               {GOLD 90 145 250}
-               {INCOME 4 8 12}
+               {GOLD 90 145 230}
+               {INCOME 2 4 8}
                team_name=Naga
 #ifdef EASY
                recruit=Naga
@@ -108,7 +108,7 @@
                        recruitment_ignore_bad_movement=yes
                        aggression=0.60
                        recruitment_pattern=scout,fighter,fighter,fighter
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
        
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.27 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.28
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:1.27   Wed Jan 12 
02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg        Tue Jan 18 
07:52:41 2005
@@ -53,8 +53,8 @@
                side=2
                canrecruit=1
                recruit=Red Mage,Giant Scorpion,Vampire Bat,Blood Bat
-               {GOLD 160 220 310}
-               {INCOME 5 10 15}
+               {GOLD 160 220 280}
+               {INCOME 4 8 12}
                team_name=wizards
                [ai]
                        {NO_SCOUTS}
@@ -62,7 +62,7 @@
                        aggression=0.75
                        recruitment_ignore_bad_movement=yes
                        recruitment_ignore_bad_combat=yes
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
 
        [/side]
@@ -73,8 +73,8 @@
                side=3
                canrecruit=1
                recruit=Red Mage,Giant Scorpion,Vampire Bat,Blood Bat
-               {GOLD 160 220 310}
-               {INCOME 5 10 15}
+               {GOLD 160 220 280}
+               {INCOME 4 8 12}
                team_name=wizards
                [ai]
                        {NO_SCOUTS}
@@ -82,7 +82,7 @@
                        aggression=0.75
                        recruitment_ignore_bad_movement=yes
                        recruitment_ignore_bad_combat=yes
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.29 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.30
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:1.29      
Wed Jan 12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg   Tue Jan 
18 07:52:41 2005
@@ -51,14 +51,14 @@
                side=2
                canrecruit=1
                recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton 
Archer
-               {GOLD 200 320 500}
-               {INCOME 10 15 20}
+               {GOLD 200 320 440}
+               {INCOME 8 12 16}
                team_name=undead
        [ai]
                aggression=1.0
                recruitment_pattern=fighter,archer
                {NO_SCOUTS}
-               {ATTACK_DEPTH 4 5 6}
+               {ATTACK_DEPTH 4 5 5}
        [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.22 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.23
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.22      Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg   Tue Jan 18 
07:52:41 2005
@@ -57,8 +57,8 @@
                description=Irix
                side=2
                canrecruit=1
-               {GOLD 110 140 185}
-               {INCOME 4 8 12}
+               {GOLD 110 140 160}
+               {INCOME 2 4 8}
                team_name=Liz
 #ifdef EASY
                recruit=Saurian Skirmisher, Mudcrawler, Giant Mudcrawler, 
Vampire Bat,Saurian Tribalist
@@ -69,7 +69,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,scout,healer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        [protect_location]
@@ -86,8 +86,8 @@
                description=Vriss
                side=3
                canrecruit=1
-               {GOLD 110 140 185}
-               {INCOME 4 8 12}
+               {GOLD 110 140 160}
+               {INCOME 2 4 8}
                team_name=Liz
 #ifdef EASY
                recruit=Saurian Skirmisher, Mudcrawler, Giant Mudcrawler, 
Vampire Bat,Saurian Tribalist
@@ -98,7 +98,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,scout,healer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        [protect_location]
@@ -116,8 +116,8 @@
                description=Axiz
                side=4
                canrecruit=1
-               {GOLD 110 140 185}
-               {INCOME 4 8 12}
+               {GOLD 110 140 160}
+               {INCOME 2 4 8}
                team_name=Liz
 #ifdef EASY
                recruit=Saurian Skirmisher, Mudcrawler, Giant Mudcrawler, 
Vampire Bat,Saurian Tribalist
@@ -129,7 +129,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,scout,healer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
                [ai] 
                        [protect_location]
@@ -146,8 +146,8 @@
                description=Satras
                side=5
                canrecruit=1
-               {GOLD 110 140 185}
-               {INCOME 4 8 12}
+               {GOLD 110 140 160}
+               {INCOME 2 4 8}
                team_name=Liz
 
 #ifdef EASY
@@ -159,7 +159,7 @@
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,archer,fighter,scout,healer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
 
                        [target]
                                description=Prince Haldric
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:1.21 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:1.22
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:1.21        Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg     Tue Jan 18 
07:52:41 2005
@@ -63,7 +63,7 @@
                        grouping=defensive
                        {ATTACK_DEPTH 3 4 5}
                [/ai]
-               {GOLD 90 130 240}
+               {GOLD 90 130 170}
                team_name=wesfolk
        [/side]
        
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:1.26 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:1.27
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:1.26    Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg Tue Jan 18 
07:52:41 2005
@@ -71,7 +71,7 @@
                        recruitment_pattern=scout,fighter,fighter,archer
                        {ATTACK_DEPTH 3 4 5}
                [/ai]
-               {GOLD 70 110 180}
+               {GOLD 70 110 160}
                team_name=orcs
        [/side]
        
@@ -80,7 +80,7 @@
                description=Tan-Bok
                side=3
                canrecruit=1
-               {GOLD 110 150 210}
+               {GOLD 110 150 190}
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
@@ -112,7 +112,7 @@
                description=Tan-Hogar
                side=4
                canrecruit=1
-               {GOLD 110 150 210}
+               {GOLD 110 150 190}
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:1.31 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:1.32
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:1.31     Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg  Tue Jan 18 
07:52:41 2005
@@ -77,7 +77,7 @@
                description=Tan-Gralg
                side=2
                canrecruit=1
-               {GOLD 160 220 310}
+               {GOLD 160 220 280}
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
@@ -104,7 +104,7 @@
                description=Tan-Rugar
                side=3
                canrecruit=1
-               {GOLD 160 220 310}
+               {GOLD 160 220 280}
                [ai]
                        {NO_SCOUTS}
                        recruitment_pattern=scout,fighter,fighter,archer
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:1.23 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:1.24
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:1.23  Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg       Tue Jan 
18 07:52:41 2005
@@ -71,7 +71,7 @@
                        recruitment_ignore_bad_movement=yes
                        {ATTACK_DEPTH 3 4 5}
                [/ai]
-               {GOLD 80 120 180}
+               {GOLD 80 120 160}
                team_name=cult
        [/side]
        
@@ -80,7 +80,7 @@
                description=Lollyra
                side=3
                canrecruit=1
-               {GOLD 130 170 230}
+               {GOLD 130 170 210}
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_combat=yes
@@ -104,7 +104,7 @@
                description=Clurka
                side=4
                canrecruit=1
-               {GOLD 130 170 230}
+               {GOLD 130 170 210}
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.27 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.28
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.27    Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg Tue Jan 18 
07:52:41 2005
@@ -67,13 +67,13 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Goblin Spearman, Goblin Impaler
 #endif
-               {GOLD 160 200 260}
+               {GOLD 150 190 230}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -81,7 +81,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
        
        [side]
@@ -100,13 +100,13 @@
 #ifdef HARD
                recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf 
Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, 
Orcish Slayer, Goblin Spearman, Goblin Impaler
 #endif
-               {GOLD 160 200 260}
+               {GOLD 150 190 230}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=scout,fighter,fighter,archer
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
                [ai] 
                        time_of_day=dusk,first_watch,second_watch 
@@ -114,7 +114,7 @@
                        caution=0.0
                        grouping=no
                [/ai]
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
 
        [side]
@@ -134,17 +134,17 @@
                recruit=Troll Whelp,Troll,Troll Warrior,Troll Rocklobber
 #endif
 
-               {GOLD 120 160 220}
+               {GOLD 110 150 190}
                team_name=orcs
                [ai]
                        {NO_SCOUTS}
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter,fighter,scout
                        grouping=no
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 5 5 6}
                [/ai]
 
-               {INCOME 4 8 12}
+               {INCOME 2 4 8}
        [/side]
 
        [event]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:1.19 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:1.20
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:1.19      Wed Jan 
12 02:30:07 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg   Tue Jan 18 
07:52:41 2005
@@ -54,8 +54,8 @@
                description=Erart
                side=2
                canrecruit=1
-               {GOLD 100 160 250}
-               {INCOME 4 8 12}
+               {GOLD 100 160 220}
+               {INCOME 2 4 8}
                team_name=Troll
 #ifdef EASY
                recruit=Troll Whelp
@@ -67,7 +67,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter
                        aggression=0.75
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 
@@ -76,8 +76,8 @@
                description=Raol
                side=3
                canrecruit=1
-               {GOLD 100 160 250}
-               {INCOME 4 8 12}
+               {GOLD 100 160 220}
+               {INCOME 2 4 8}
                team_name=Troll
 #ifdef EASY
                recruit=Troll Whelp
@@ -89,7 +89,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter
                        aggression=0.75
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
        
@@ -98,8 +98,8 @@
                description=Rilg
                side=4
                canrecruit=1
-               {GOLD 100 160 250}
-               {INCOME 4 8 12}
+               {GOLD 100 160 220}
+               {INCOME 2 4 8}
                team_name=Troll
 #ifdef EASY
                recruit=Troll Whelp
@@ -111,7 +111,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter
                        aggression=0.75
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
        
@@ -120,8 +120,8 @@
                description=Gulg
                side=5
                canrecruit=1
-               {GOLD 100 160 250}
-               {INCOME 4 8 12}
+               {GOLD 100 160 220}
+               {INCOME 2 4 8}
                team_name=Troll
 #ifdef EASY
                recruit=Troll Whelp
@@ -133,7 +133,7 @@
                        recruitment_ignore_bad_movement=yes
                        recruitment_pattern=fighter
                        aggression=0.75
-                       {ATTACK_DEPTH 4 5 6}
+                       {ATTACK_DEPTH 4 5 5}
                [/ai]
        [/side]
 




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