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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Sun, 17 Oct 2004 06:12:43 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/10/17 10:05:31

Modified files:
        .              : changelog 

Log message:
        Updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.346&tr2=1.347&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.346 wesnoth/changelog:1.347
--- wesnoth/changelog:1.346     Fri Oct 15 21:07:44 2004
+++ wesnoth/changelog   Sun Oct 17 10:05:31 2004
@@ -1,3 +1,31 @@
+CVS HEAD:
+ * graphics improvements
+   * bridge
+   * ice
+   * castle floor
+   * grassland
+ * new translations:
+   * russian
+ * scenario balancing for 'The Eastern Invasion' campaign
+   * Weldyn under Attack
+ * increased 'drakefoot' and 'drakefly' defense on grassland, sand and forest
+ * updated translations:
+   * danish
+   * italian
+   * norwegian
+   * portuguese
+   * spanish
+   * swedish
+ * fixed road layering in terrain-graphics.cfg
+ * fixed assumption that "no advance" == 500 XP required in help code
+ * fixed bugs in 'The Eastern Invasion: Weldyn Under Attack' scenario
+ * fixed ice layering in terrain-graphics.cfg
+ * fixed some untranslatable strings in help.cfg
+ * fixed recruit/recall bug multiplayer
+ * fixed gold not being reset in multiplayer
+ * fixed 'random map' being untranslatable
+ * removed obsolete pier graphics
+
 Version 0.8.6:
  * user interface tweaks
  * graphics improvements:




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