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[Wesnoth-cvs-commits] wesnoth/data/units Drake_Glider.cfg Drake_Sky.c...
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Drake_Glider.cfg Drake_Sky.c... |
Date: |
Sun, 26 Sep 2004 17:41:16 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 04/09/26 21:34:46
Modified files:
data/units : Drake_Glider.cfg Drake_Sky.cfg
Added files:
data/units : Drake_Fighter.cfg Drake_Warrior.cfg
Log message:
Make the Glider the scout- Fighter the light fighter- Remove much hated
Petit- Data
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fighter.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warrior.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Glider.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Sky.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Drake_Glider.cfg
diff -u wesnoth/data/units/Drake_Glider.cfg:1.4
wesnoth/data/units/Drake_Glider.cfg:1.5
--- wesnoth/data/units/Drake_Glider.cfg:1.4 Sat Sep 25 06:28:58 2004
+++ wesnoth/data/units/Drake_Glider.cfg Sun Sep 26 21:34:46 2004
@@ -6,24 +6,24 @@
image=drake-glider.png
image_defensive=drake-glider-defend.png
image_moving=drake-glider-flying.png
-hitpoints=39
+hitpoints=32
movement_type=drakefly
-movement=6
-experience=42
+movement=8
+experience=35
level=1
alignment=neutral
advanceto=Sky Drake
#advanceto=null
-cost=18
-usage=fighter
-unit_description= _ "Drake gliders wear as little armour as possible so they
can quickly escape their foes when they leave their caves. These Drakes are
compotent fighters, possesing the internal fire common to many of their kin.
Gliders can also effectively use their speed to viciously slam their opponents
into submission. The best gliders can look forward to being accepted into the
ranks of the high flying Sky Drakes."
+cost=15
+usage=scout
+unit_description= _ "Drake Gliders wear as little armour as possible so they
can quickly escape their foes when they leave their caves. These Drakes are
compotent fighters, possesing the internal fire common to many of their kin.
Gliders can also effectively use their speed to viciously slam their opponents
into submission. The best gliders can look forward to being accepted into the
ranks of the high flying Sky Drakes."
get_hit_sound=groan.wav
[attack]
name=slam
type=impact
range=short
- damage=7
- number=3
+ damage=6
+ number=2
#icon=attacks/fist.png
[frame]
begin=-200
@@ -46,7 +46,7 @@
icon=attacks/fireball.png
type=fire
range=long
- damage=9
+ damage=7
number=1
[frame]
begin=-200
Index: wesnoth/data/units/Drake_Sky.cfg
diff -u wesnoth/data/units/Drake_Sky.cfg:1.5
wesnoth/data/units/Drake_Sky.cfg:1.6
--- wesnoth/data/units/Drake_Sky.cfg:1.5 Sat Sep 25 06:28:58 2004
+++ wesnoth/data/units/Drake_Sky.cfg Sun Sep 26 21:34:46 2004
@@ -5,17 +5,17 @@
image=drake-sky.png
image_defensive=drake-sky-defend.png
image_moving=drake-sky-defend.png
-hitpoints=49
+hitpoints=40
movement_type=fly
-movement=7
+movement=9
experience=500
level=2
alignment=neutral
#advanceto=Hurricane Drake,Tornado drake
advanceto=null
-cost=30
-usage=fighter
-unit_description="Sky drakes truely are the kings of the sky. Using very air
they fly in as a weapon these drakes are the bane of many. They can swiftly
swoop down in a wave of destruction, and are usually long gone before anyone
can stop them."
+cost=27
+usage=scout
+unit_description="Sky drakes are truly the kings of the sky. Using their
momentum and fire breath as weapons these drakes are the bane of many. They can
swiftly swoop down on prey, and are usually long gone before anyone can stop
them."
get_hit_sound=groan.wav
[resistance]
fire=50
@@ -27,7 +27,7 @@
type=impact
range=short
damage=8
- number=3
+ number=2
#icon=attacks/fist.png
[frame]
begin=-200
@@ -50,8 +50,8 @@
icon=attacks/fireball.png
type=fire
range=long
- damage=18
- number=1
+ damage=7
+ number=2
[frame]
begin=-200
end=-100
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