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From: | Pablo Rodríguez |
Subject: | Re: [Swftools-common] sound in sprites |
Date: | Sat, 28 Feb 2009 15:14:20 +0100 |
User-agent: | Thunderbird 2.0.0.19 (X11/20090114) |
Chris Pugh wrote:
2009/2/25 Pablo Rodríguez <address@hidden>:Thanks, Matthias, for your reply and your excellent work. Matthias Kramm wrote:On Mon, Feb 23, 2009 at 06:26:38PM +0100, Pablo Rodríguez <address@hidden> wrote:?The main timeline of a SWF file can only have a single streaming sound playing at a time, but each sprite can have its own streaming sound (see Sprites and Movie Clips).? Does that it mean that sprites or movieclips cannot contain event sounds?Not sure what you mean with "event sound", but if you mean sound effects which are triggered e.g. by a user action, then sprites can definitely contain those. Only thing is (as with all Define* tags) that the sound is only *started* in the sprite but not *defined*, in order to be compliant with the spec. (That said, the Flash Player actually doesn't care about whether tags are inside a sprite or not. But it's still good practice to define characters and sounds on the main level, not inside the sprite)You're the Flash expert, but event sounds seem to be the ones that aren't streamed. I thought it was impossible to add them.Are you sure you are not gettng confused between streaming and embedding? Flash will only stream certin types of audio file.
I hope I'm not ;-). I think that the Flash specification is clear in that point (since I think this was the only point I understood when I read it first).
My question on whether sprites can contain event sounds was grounded on my lack of knowledge on how ActionScript can load this sounds (because of that I wondered whether this was impossible).
But thanks to your script for preloading images (http://lists.gnu.org/archive/html/swftools-common/2009-02/msg00086.html), I discovered a new way to load sound embedded in external files and in sprites.
Thanks for all, Pablo
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