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trying for millions
From: |
James Muguira |
Subject: |
trying for millions |
Date: |
Fri, 19 Jul 2002 13:24:18 -0400 |
Hello,
I'm trying to get millions of entities running around inside of a swarm
simulation. I've been able to get 800K on a 0'th order try on simple
hardware and I'm now designing for a small cluster of pc's. Next is a
full Beowulf setup with many pc's.
The behavior of each of the entities is very simple now. I'm going to
use a subsumption approach to creating behavior once I reach a
sufficient entity count to system load ratio. Think multiple colonies of
ants...
suggestions?
What Have I thought of:
1. the play field has to be huge(magic) to display a lot of bugs.
2. I have both a real time view and data base persistent view of the
play field (2d going to 3d)
3. need to explore distributing both the display and db functions across
the cluster for speed.
4. use cluster nodes to generate and maintain entities (like a 1000
entities per cluster node, for example)
any help would be greatly appreciated...
JAM
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