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Re: wierd random number behavior
From: |
Sven N. Thommesen |
Subject: |
Re: wierd random number behavior |
Date: |
Mon, 19 Apr 1999 09:13:40 -0500 |
At 12:39 AM 4/19/1999 -0600, you wrote:
>Hello Group
>
>I have been working with a fire model that uses CA-like behavior in a
>landscape. The model worked fine when used on my linux box at work (a
>pentium 200 with 64M RAM); however, I have put the code on my pet
>laptop and recompiled it for a presentation, and started getting
>bizarre behavior with the model. After some fiddling around, I
>discovered the culprit to be coming from uniformDblRand.
Paul,
a couple of comments:
1. Swarm was not designed to run on the old Pet computer ;-)
(Commodore is long gone!)
2. You must be aware that if all you want is doubles uniformly distributed
over [0.0,1.0) you don't need to call the distribution object at all; any
generator will give you that with
randNum = [randomGenerator getDoubleSample];
or, if you don't need full precision,
randNum = [randomGenerator getThinDoubleSample];
3. Beyond that, the behavior you describe is troubling. Please tell us more
about the hardware and software environment provided by your laptop.
Sven
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- wierd random number behavior, Paul Box, 1999/04/19
- Re: wierd random number behavior,
Sven N. Thommesen <=
- Re: wierd random number behavior, Paul Box, 1999/04/19
- Re: wierd random number behavior, Theodore C. Belding, 1999/04/20
- ANYBODY USING AMD PROCESSORS ?, Sven N. Thommesen, 1999/04/20
- Re: wierd random number behavior, Sven N. Thommesen, 1999/04/20
- Re: wierd random number behavior, Benedikt Stefansson, 1999/04/20
- Re: wierd random number behavior, Marcus G. Daniels, 1999/04/20
- Re: wierd random number behavior, Benedikt Stefansson, 1999/04/20
- Re: wierd random number behavior, Tamas Papp, 1999/04/20
- Re: wierd random number behavior, Marcus G. Daniels, 1999/04/20
- Re: wierd random number behavior, Paul Box, 1999/04/21