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[PULL 01/12] util/main-loop: Fix maximum number of wait objects for win3


From: Paolo Bonzini
Subject: [PULL 01/12] util/main-loop: Fix maximum number of wait objects for win32
Date: Sun, 6 Nov 2022 09:51:04 +0100

From: Bin Meng <bin.meng@windriver.com>

The maximum number of wait objects for win32 should be
MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1.

Signed-off-by: Bin Meng <bin.meng@windriver.com>
Message-Id: <20221019102015.2441622-1-bmeng.cn@gmail.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
---
 util/main-loop.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/util/main-loop.c b/util/main-loop.c
index f00a25451bdc..de38876064e4 100644
--- a/util/main-loop.c
+++ b/util/main-loop.c
@@ -363,10 +363,10 @@ void qemu_del_polling_cb(PollingFunc *func, void *opaque)
 /* Wait objects support */
 typedef struct WaitObjects {
     int num;
-    int revents[MAXIMUM_WAIT_OBJECTS + 1];
-    HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
-    WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS + 1];
-    void *opaque[MAXIMUM_WAIT_OBJECTS + 1];
+    int revents[MAXIMUM_WAIT_OBJECTS];
+    HANDLE events[MAXIMUM_WAIT_OBJECTS];
+    WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS];
+    void *opaque[MAXIMUM_WAIT_OBJECTS];
 } WaitObjects;
 
 static WaitObjects wait_objects = {0};
@@ -395,7 +395,7 @@ void qemu_del_wait_object(HANDLE handle, WaitObjectFunc 
*func, void *opaque)
         if (w->events[i] == handle) {
             found = 1;
         }
-        if (found) {
+        if (found && i < (MAXIMUM_WAIT_OBJECTS - 1)) {
             w->events[i] = w->events[i + 1];
             w->func[i] = w->func[i + 1];
             w->opaque[i] = w->opaque[i + 1];
-- 
2.38.1




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