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Re: [PATCH v3 3/3] replay: do not build if TCG is not available
From: |
Paolo Bonzini |
Subject: |
Re: [PATCH v3 3/3] replay: do not build if TCG is not available |
Date: |
Tue, 13 Oct 2020 19:25:19 +0200 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.11.0 |
On 13/10/20 19:17, Claudio Fontana wrote:
>> This is definitely better, but I'll defer to Kevin with respect to the
>> naming of the function; having a bdrv_* function that has nothing to do
>> with the block layer is still smelly of a sub-optimal API, and I'm not
>> sure why the API change belongs in the series.
>>
>> Paolo
>>
> Hi Paolo,
>
> I am not attached to the specific name, if someone has a better naming /
> proposes a better prefix I will replace of course.
Can you just unbreak TCG in this series, and we can then revisit the
topic of functional code in stubs later?
Paolo
Re: [PATCH v3 0/3] unbreak non-tcg builds, Philippe Mathieu-Daudé, 2020/10/13