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Re: [Qemu-devel] [PATCH v3 11/26] tcg-aarch64: Reuse LR in translated co
From: |
Claudio Fontana |
Subject: |
Re: [Qemu-devel] [PATCH v3 11/26] tcg-aarch64: Reuse LR in translated code |
Date: |
Mon, 7 Apr 2014 10:03:53 +0200 |
User-agent: |
Mozilla/5.0 (Windows NT 6.1; rv:24.0) Gecko/20100101 Thunderbird/24.0.1 |
On 03.04.2014 21:56, Richard Henderson wrote:
> It's obviously call-clobbered, but is otherwise unused.
> Repurpose it as the TCG temporary.
>
> Signed-off-by: Richard Henderson <address@hidden>
> ---
> tcg/aarch64/tcg-target.c | 34 ++++++++++++++++------------------
> tcg/aarch64/tcg-target.h | 32 +++++++++++++++++---------------
> 2 files changed, 33 insertions(+), 33 deletions(-)
>
> diff --git a/tcg/aarch64/tcg-target.c b/tcg/aarch64/tcg-target.c
> index 48a246d..e36909e 100644
> --- a/tcg/aarch64/tcg-target.c
> +++ b/tcg/aarch64/tcg-target.c
> @@ -23,10 +23,7 @@ static const char * const
> tcg_target_reg_names[TCG_TARGET_NB_REGS] = {
> "%x0", "%x1", "%x2", "%x3", "%x4", "%x5", "%x6", "%x7",
> "%x8", "%x9", "%x10", "%x11", "%x12", "%x13", "%x14", "%x15",
> "%x16", "%x17", "%x18", "%x19", "%x20", "%x21", "%x22", "%x23",
> - "%x24", "%x25", "%x26", "%x27", "%x28",
> - "%fp", /* frame pointer */
> - "%lr", /* link register */
> - "%sp", /* stack pointer */
> + "%x24", "%x25", "%x26", "%x27", "%x28", "%fp", "%x30", "%sp",
> };
> #endif /* NDEBUG */
>
> @@ -41,16 +38,17 @@ static const int tcg_target_reg_alloc_order[] = {
> TCG_REG_X24, TCG_REG_X25, TCG_REG_X26, TCG_REG_X27,
> TCG_REG_X28, /* we will reserve this for GUEST_BASE if configured */
>
> - TCG_REG_X9, TCG_REG_X10, TCG_REG_X11, TCG_REG_X12,
> - TCG_REG_X13, TCG_REG_X14, TCG_REG_X15,
> + TCG_REG_X8, TCG_REG_X9, TCG_REG_X10, TCG_REG_X11,
> + TCG_REG_X12, TCG_REG_X13, TCG_REG_X14, TCG_REG_X15,
> TCG_REG_X16, TCG_REG_X17,
>
> - TCG_REG_X18, TCG_REG_X19, /* will not use these, see tcg_target_init */
> -
> TCG_REG_X0, TCG_REG_X1, TCG_REG_X2, TCG_REG_X3,
> TCG_REG_X4, TCG_REG_X5, TCG_REG_X6, TCG_REG_X7,
>
> - TCG_REG_X8, /* will not use, see tcg_target_init */
> + /* X18 reserved by system */
> + /* X19 reserved for AREG0 */
> + /* X29 reserved as fp */
> + /* X30 reserved as temporary */
> };
>
> static const int tcg_target_call_iarg_regs[8] = {
> @@ -61,13 +59,13 @@ static const int tcg_target_call_oarg_regs[1] = {
> TCG_REG_X0
> };
>
> -#define TCG_REG_TMP TCG_REG_X8
> +#define TCG_REG_TMP TCG_REG_X30
>
> #ifndef CONFIG_SOFTMMU
> -# if defined(CONFIG_USE_GUEST_BASE)
> -# define TCG_REG_GUEST_BASE TCG_REG_X28
> +# ifdef CONFIG_USE_GUEST_BASE
> +# define TCG_REG_GUEST_BASE TCG_REG_X28
> # else
> -# define TCG_REG_GUEST_BASE TCG_REG_XZR
> +# define TCG_REG_GUEST_BASE TCG_REG_XZR
> # endif
> #endif
>
> @@ -1871,7 +1869,7 @@ static void tcg_target_init(TCGContext *s)
> (1 << TCG_REG_X12) | (1 << TCG_REG_X13) |
> (1 << TCG_REG_X14) | (1 << TCG_REG_X15) |
> (1 << TCG_REG_X16) | (1 << TCG_REG_X17) |
> - (1 << TCG_REG_X18));
> + (1 << TCG_REG_X18) | (1 << TCG_REG_X30));
>
> tcg_regset_clear(s->reserved_regs);
> tcg_regset_set_reg(s->reserved_regs, TCG_REG_SP);
> @@ -1902,13 +1900,13 @@ static void tcg_target_qemu_prologue(TCGContext *s)
> tcg_out_push_pair(s, TCG_REG_SP,
> TCG_REG_FP, TCG_REG_LR, frame_size_callee_saved);
>
> - /* FP -> callee_saved */
> + /* Set up frame pointer for canonical unwinding. */
> tcg_out_movr_sp(s, TCG_TYPE_I64, TCG_REG_FP, TCG_REG_SP);
>
> - /* store callee-preserved regs x19..x28 using FP -> callee_saved */
> + /* Store callee-preserved regs x19..x28. */
> for (r = TCG_REG_X19; r <= TCG_REG_X27; r += 2) {
> int idx = (r - TCG_REG_X19) / 2 + 1;
> - tcg_out_store_pair(s, TCG_REG_FP, r, r + 1, idx);
> + tcg_out_store_pair(s, TCG_REG_SP, r, r + 1, idx);
> }
>
> /* Make stack space for TCG locals. */
> @@ -1939,7 +1937,7 @@ static void tcg_target_qemu_prologue(TCGContext *s)
> FP must be preserved, so it still points to callee_saved area */
> for (r = TCG_REG_X19; r <= TCG_REG_X27; r += 2) {
> int idx = (r - TCG_REG_X19) / 2 + 1;
> - tcg_out_load_pair(s, TCG_REG_FP, r, r + 1, idx);
> + tcg_out_load_pair(s, TCG_REG_SP, r, r + 1, idx);
> }
>
> /* pop (FP, LR), restore SP to previous frame, return */
> diff --git a/tcg/aarch64/tcg-target.h b/tcg/aarch64/tcg-target.h
> index 988983e..faccc36 100644
> --- a/tcg/aarch64/tcg-target.h
> +++ b/tcg/aarch64/tcg-target.h
> @@ -17,17 +17,23 @@
> #undef TCG_TARGET_STACK_GROWSUP
>
> typedef enum {
> - TCG_REG_X0, TCG_REG_X1, TCG_REG_X2, TCG_REG_X3, TCG_REG_X4,
> - TCG_REG_X5, TCG_REG_X6, TCG_REG_X7, TCG_REG_X8, TCG_REG_X9,
> - TCG_REG_X10, TCG_REG_X11, TCG_REG_X12, TCG_REG_X13, TCG_REG_X14,
> - TCG_REG_X15, TCG_REG_X16, TCG_REG_X17, TCG_REG_X18, TCG_REG_X19,
> - TCG_REG_X20, TCG_REG_X21, TCG_REG_X22, TCG_REG_X23, TCG_REG_X24,
> - TCG_REG_X25, TCG_REG_X26, TCG_REG_X27, TCG_REG_X28,
> - TCG_REG_FP, /* frame pointer */
> - TCG_REG_LR, /* link register */
> - TCG_REG_SP, /* stack pointer or zero register */
> - TCG_REG_XZR = TCG_REG_SP /* same register number */
> - /* program counter is not directly accessible! */
> + TCG_REG_X0, TCG_REG_X1, TCG_REG_X2, TCG_REG_X3,
> + TCG_REG_X4, TCG_REG_X5, TCG_REG_X6, TCG_REG_X7,
> + TCG_REG_X8, TCG_REG_X9, TCG_REG_X10, TCG_REG_X11,
> + TCG_REG_X12, TCG_REG_X13, TCG_REG_X14, TCG_REG_X15,
> + TCG_REG_X16, TCG_REG_X17, TCG_REG_X18, TCG_REG_X19,
> + TCG_REG_X20, TCG_REG_X21, TCG_REG_X22, TCG_REG_X23,
> + TCG_REG_X24, TCG_REG_X25, TCG_REG_X26, TCG_REG_X27,
> + TCG_REG_X28, TCG_REG_X29, TCG_REG_X30,
> +
> + /* X31 is either the stack pointer or zero, depending on context. */
> + TCG_REG_SP = 31,
> + TCG_REG_XZR = 31,
> +
> + /* Aliases. */
> + TCG_REG_FP = TCG_REG_X29,
> + TCG_REG_LR = TCG_REG_X30,
> + TCG_AREG0 = TCG_REG_X19,
> } TCGReg;
>
> #define TCG_TARGET_NB_REGS 32
> @@ -92,10 +98,6 @@ typedef enum {
> #define TCG_TARGET_HAS_muluh_i64 1
> #define TCG_TARGET_HAS_mulsh_i64 1
>
> -enum {
> - TCG_AREG0 = TCG_REG_X19,
> -};
> -
> #define TCG_TARGET_HAS_new_ldst 0
>
> static inline void flush_icache_range(uintptr_t start, uintptr_t stop)
>
Giving one last chance to the ARM guys to speak up about repurposing LR.
- [Qemu-devel] [PATCH v3 02/26] tcg-aarch64: Use intptr_t apropriately, (continued)
- [Qemu-devel] [PATCH v3 02/26] tcg-aarch64: Use intptr_t apropriately, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 03/26] tcg-aarch64: Use TCGType and TCGMemOp constants, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 04/26] tcg-aarch64: Use MOVN in tcg_out_movi, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 05/26] tcg-aarch64: Use ORRI in tcg_out_movi, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 06/26] tcg-aarch64: Special case small constants in tcg_out_movi, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 07/26] tcg-aarch64: Use adrp in tcg_out_movi, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 08/26] tcg-aarch64: Use symbolic names for branches, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 09/26] tcg-aarch64: Create tcg_out_brcond, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 10/26] tcg-aarch64: Use CBZ and CBNZ, Richard Henderson, 2014/04/03
- [Qemu-devel] [PATCH v3 11/26] tcg-aarch64: Reuse LR in translated code, Richard Henderson, 2014/04/03
- Re: [Qemu-devel] [PATCH v3 11/26] tcg-aarch64: Reuse LR in translated code,
Claudio Fontana <=
- Re: [Qemu-devel] [PATCH v3 11/26] tcg-aarch64: Reuse LR in translated code, Claudio Fontana, 2014/04/11
[Qemu-devel] [PATCH v3 12/26] tcg-aarch64: Introduce tcg_out_insn_3314, Richard Henderson, 2014/04/03
[Qemu-devel] [PATCH v3 13/26] tcg-aarch64: Implement tcg_register_jit, Richard Henderson, 2014/04/03
[Qemu-devel] [PATCH v3 14/26] tcg-aarch64: Avoid add with zero in tlb load, Richard Henderson, 2014/04/03
[Qemu-devel] [PATCH v3 15/26] tcg-aarch64: Use tcg_out_call for qemu_ld/st, Richard Henderson, 2014/04/03