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Re: [paragui-users] notes on OpenGL CVS branch
From: |
Dinand Vanvelzen |
Subject: |
Re: [paragui-users] notes on OpenGL CVS branch |
Date: |
Sat, 28 Sep 2002 14:58:46 +0200 |
The moving then crashing is fixed teunis, i discoverd something lame :) ...
i made a call to SDL for the window twice because i placed similar code in a
resize function but neglected to clean up that stray line. after deleteing
it i noticedthe problem was solved.
Still have the update problem tough.
i can set the clearing color and it is indeed changed, but that's about it.
I'm working on the network code atm. coding a CClientsocket class for the
HawkNL ONL
cuz i was getting somewhat depressed from the above mentioned problem :).
Thnx for your help.
Any more suggestions then feel free to make em ;)
Good day teunis in teunisland :)
----- Original Message -----
From: "Teunis Peters" <address@hidden>
To: <address@hidden>
Sent: Friday, September 27, 2002 7:08 PM
Subject: Re: [paragui-users] notes on OpenGL CVS branch
> (hrm this has been sitting in my outbox... hopefully not too late? *wry
> grin*)
>
> On Mon, 16 Sep 2002, Dinand Vanvelzen wrote:
>
> > i have a funcky problem where i don't get any updates on screen with my
> > big-game loop structure :(
> > the loop contains my gl draw code in some sub section that gets called +
> > swap buffers. but nothing on screen... like the program is locked up.
>
> if you're mixing SDL and OpenGL code, there's a fairly good chance you ARE
> locking it up. Lucky you're not locking X then....
> They really don't mix well. and I don't think the SDL_OPENGLBLIT (or
> whatever) is present anymore which was handling that issue... but it was
> a Bad Hack.
>
> My own OpenGL driver (based VERY strongly - ie almost entirely at this
> point - on glSDL) is not yet operational as it has some boggles with how
> it initializes and shuts down (and updates) that I haven't traced yet.
> Seems to be memory issue - I've got dissappearing pointers....
> (that and 'ref=NULL' added to shutdown code in the gldriver)
>
> > I also have a problem with many SDL demo's and my own program. when in
> > window mode and i move the window arround a bit i get a error and it
crashes
> > :/
> > asked SDL folks but no reply :(
>
> What error?
> Could be a threading problem - or your X11 libraries may not be
> threading-friendly. (OpenGL under Linux is -not- threading-friendly but
> that's another issue)
>
> if under windows it's another prob entirely *wry grin*. I haven't
> explored MacOS yet as I have yet to get one of my old 68K machines to have
> a working HD -and- 'net support. (or my appletalk/USB port to work under
> linux *sigh*)
>
> YMMV on other systems. So what error? :)
>
> > Always a G'day Teunis :)
>
> *yay*
> That's a good thing.
>
> Anyhoo, have a good day, y'all out there reading this in bitland, eh? :)
> - Teunis
>
>
>
>
>
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