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Re: [paragui-users] PARAGUI AND KYRA ENGINE


From: Eric Ross
Subject: Re: [paragui-users] PARAGUI AND KYRA ENGINE
Date: Sat, 17 Aug 2002 18:29:58 -0400 (CLT)

On 12 Aug 2002, Robby Dermody wrote:

> I will be integrating these too. I don't have much experience in this
> area, but AFAIK, you shouldn't use the Paragui run loop function,
> instead you need to make your own run loop and process both Kyra and
> ParaGUI messages from that.
> 
> > > Are there some way to use both Paragui and Kyra
> > > Sprites under the same 
> > > program? 
> > > 
> > > I tried to use it together, but the Paragui "Run"
> > > block the Kyra sprite 
> > > moves and I cant find a reasonable way to avoid it.

What about maybe using EnableAppIdleCalls() to activate the call to 
eventIdle in the PG_App ? This is maybe easier than rewrite the complete 
event loop.

Have fun.

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