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Re: [Paparazzi-devel] Flight Gear Simulator...
From: |
Hugo Vincent |
Subject: |
Re: [Paparazzi-devel] Flight Gear Simulator... |
Date: |
Thu, 18 Aug 2005 19:20:06 +1200 |
Hi everyone,
We thought about integrating with Flight Gear, but decided it was too
large, complex and resource hungry (for our needs anyway), and instead
used CRRCSim (look on Source Forge). It uses the same NASA LARC
simulator engine, and basically just wraps that in a thin OpenGL layer
using SDL and so on...
We also integrated with OpenGC (glass cockpit; www.opengc.org) for some
nice graphics. The way we have done it, the Groundstation software
receives data in exactly the same way from either the simulator or the
onboard systems (albeit at different data rates due to limited radio
bandwidth).
See:
http://johnstowers.no-ip.com/wiki/index.php/Main_Page
http://johnstowers.no-ip.com/wiki/index.php/Simulator
http://johnstowers.no-ip.com/wiki/index.php/Groundstation
A nice screenshot:
http://johnstowers.no-ip.com/wiki/index.php/Image:OpenGC-Simulator-
Screenshot.png
And get our code here:
http://johnstowers.no-ip.com/websvn
We needed to make modifications to CRRCSim and OpenGC to integrate
them, but I understand that FlightGear can interface over a UDP
network, no changes necessary (in FG anyway).
I will be following your progress with interest.
Cheers,
Hugo Vincent.