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[Octave-patch-tracker] [patch #8943] object class "light" for lighting e
From: |
Markus Mützel |
Subject: |
[Octave-patch-tracker] [patch #8943] object class "light" for lighting effects on patches and surfaces |
Date: |
Wed, 22 Jun 2016 19:03:38 +0000 (UTC) |
User-agent: |
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:48.0) Gecko/20100101 Firefox/48.0 |
Follow-up Comment #20, patch #8943 (project octave):
With the attached patch a warning is emitted when more lights are added than
supported by the OpenGL implementation. I am unsure whether the warning id
should be added to that warning.
The check for the actual number of lights (GL_MAX_LIGHTS is off for me in
Ubuntu as well as Windows) was too late in the previous patch. So I moved it
to the constructor of opengl_renderer. I hope this is OK.
I am getting the hang on calling "demo light 1" now as well intermittently. It
seems to be reproducible when the demo is run immediately after starting
Octave.
Interestingly, I can reproduce the hang with the following demo as well:
%!demo
%! clf;
%! h_axes2 = subplot(2, 2, 1);
%! % comment
%! % comment
%! % comment
%! % comment
%! % comment
%! % comment
%! % comment
%! % comment
%! % comment
%! % comment
%! h_axes2 = subplot(2, 2, 3);
It might be related to some interference between the pager and subplot.
I will run some more tests and file a bug about this if I cannot find an open
one.
(file #37551)
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Additional Item Attachment:
File name: light_update1_v3.patch Size:5 KB
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