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RE: [Nel] 3DSMax question : lightmaps parameters


From: Matthieu Besson
Subject: RE: [Nel] 3DSMax question : lightmaps parameters
Date: Mon, 16 Sep 2002 09:15:22 +0200

Hi phlam,

Of course the radiosity (mis-called should be called soft shadowity:))
is available for landscape and meshes. To activate the pseudo-radiosity
on mesh objects just turn on the NeL Export/Options/Soft shadow. And
setup a directional light (omni and the like are not supported for now).
You do not need to set oversampling (which is far longer for no better
result). Take care if you have texture with alpha keying, the ss-code do
not support them (in this case try a normal shadowing with a 64x
oversampling).

Regards,

Matthieu Besson
 


-----Original Message-----
From: address@hidden [mailto:address@hidden On
Behalf Of phlam
Sent: Friday, September 13, 2002 7:10 PM
To: address@hidden
Subject: Re: [Nel] 3DSMax question : lightmaps parameters

I couldn't get any pixel of radiosity. I thought I had read somewhere
that
radiosity was computed with lightmaps.

Are they only available for landscapes or can they be used with mesh
objects
? Is there a special parameter to activate them ?


phlam



----- Original Message -----
From: "Cyril 'Hulud' Corvazier" <address@hidden>
To: <address@hidden>
Sent: Wednesday, September 11, 2002 11:36 AM
Subject: Re: [Nel] 3DSMax question : lightmaps parameters


> >   . what is the difference between 'Realtime light' and 'Animated
> > dynamic light' ?
> 'Animated dynamic light' tells the export system that this light is
here
> to export an animation track to give color modulation used by a light
> group.
>
> For exemple, you put some ligths called "Flame Lights" in your scene.
You
generates
> a lightmap with it. Then you add somewhere a light flagged 'Animated
dynamic light'
> with the same lightmap name and its color animated to give a flame
effect
(don't use
> RGB controlers, NeL can't export it, use Point3 controllers). Export
> animations and objects and with a little help of your coder you will
have
lighmaps
> flashing over your objects.
>
> Cyril Corvazier.
>
>
>
> _______________________________________________
> Nel mailing list
> address@hidden
> http://mail.freesoftware.fsf.org/mailman/listinfo/nel-all

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