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Re: [Nel] Nel patch painter ASSERTION

From: Cyril 'Hulud' Corvazier
Subject: Re: [Nel] Nel patch painter ASSERTION
Date: Wed, 22 May 2002 15:19:46 +0200

Hello John,

I don't have 3dsmax 4 installed and i never tryed NeL plugin on it.
If you give me more informations about your crash, perhaps i'll can help

Can you give me the call stack when the assertion is raised ?


Cyril Corvazier.

> After long hours of trying to get everything compiled.
>  I believed I succeeded.
> I have placed the following plugins into the plugin
> directory of max:
> nelconvertpatch.dlm
> nelexport.dlu
> nelligo.dlx
> nelpaint.dlm
> neltileutility.dlu
> I also placed the nel_drv_opengl.dll, objectviewer.dll
> and objectviewer.cfg into my 3dsmax 4.0 directory.
> I also placed all the scripts in
> c:\3dsmax4.0\scripts\startup.
> NOW...when I go into 3dsmax 4.0.  I build a bezier
> quad patch and set the width and height by 160x160.
> I rename the patch to 8_AN.  I convert the patch to a
> NEL patch.  Everything looks good.
> I use the example tile bank and set it.  
> Now when I am ready to start painting my patch I click
> on the modifier selection and select nel patch paint. 
> On the Geometry selection, I click the Paint button. 
> As soon as this happens, I receive an ASSERTION
> In file:'c:\3dsmax4\maxsdk\include\tab.h'
> Line: 117
> Here is the code for line 117 in tab.h
> T& operator[](const INT_PTR i) const {       // access
> ith entry.
> // WIN64 Cleanup: Shuler
> assert(th&&(i<th->count)); return(th->data[i]); 
> }
> The ASSERT gets called on the class Tab. 
> Please help.  I know I been posting quite a bit of
> messages and I apologize.  But I am almost there and
> it would be great if someone who has 3dsmax 4.0 has
> gone through the same problem.  Or has not and can
> tell me what they did to get pass this.
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