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Re: [Help-liquidwar6] Fighter Eyecandy Brainstorm


From: Christian Mauduit
Subject: Re: [Help-liquidwar6] Fighter Eyecandy Brainstorm
Date: Thu, 15 Oct 2009 22:13:50 +0200 (CEST)
User-agent: SquirrelMail/1.4.15

Hi,

I like this idea a lot. As I understand it, we would let the core
algorithm do complicated, reliable stuff (this is important in network
play) and have, on top of this, a pure eye-candy superficial algorithm,
which would move pixels/fighters (whatever) here and there, keeping them
roughly in the right place but not being too pedantic. This has IMHO the
great advantage to allow someone to play with apparently 1000x1000
fighters on his screen, because he has a powerfull computer, with another
who only see 100x100 fighters on legacy hardware. Both still play the same
game.

Have a nice day,

Christian.

On Thu, October 15, 2009 3:51 am, Kasper Hviid wrote:
> Hello again,
>
>  My fighter-showoff ideas has so far only been using different filters to
> make some upsampled pixels look cool. Another road is to replace the
> fighters with something else, such as 3D models or triangles.
>
> What I thought of was letting each fighter consist of a small group of
> pixels with some tiny degree of AI.
>
> (I think the number of pixels attached to each fighter would be
> fighter-scale*fighter-scale. For instance, if fighter-scale is four, the
> number of pixels for each fighter would be 4*4 = 16)
>
> The pixels should stay somewhere at the area of their fighter. Orbiting,
> pulsating, whatever.
> If their movement is limited by walls or fighters next to them, they
> should
> retract inwards. If completely surrounded, the pixels should be forced
> together into a solid rectangle.
>
> The AI might be replaced by some easier way to play with pixels. We might
> also be able to use the Dissolve shader thing.
>
> Below is LW6 at fighter-scale=1 -- It was something similar to this I had
> imagined. The idea with the pixels and the pixel-AI was to somehow
> enchange
> the flowing nature of the fighters movement.
>
> http://img390.imageshack.us/img390/6608/56220200.jpg
>
> The pixels could also have some special effect applied, a slowly
> dissapearing trail or whatever OpenGL is up to.
> Another thing I throught of was letting the fighters have a lighter color
> when healing. Not much, just barely visible.
>
>
>  - Kasper
> _______________________________________________
> Help-liquidwar6 mailing list
> address@hidden
> http://lists.gnu.org/mailman/listinfo/help-liquidwar6
>


-- 
Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/     / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ /   /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet     (__/      \/





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