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Re: [Help-liquidwar6] Release 0.0.7beta


From: Timothy Anderson
Subject: Re: [Help-liquidwar6] Release 0.0.7beta
Date: Sun, 4 Oct 2009 16:32:35 -0500

Here's a good place to find sounds:

http://freesound.iua.upf.edu/index.php

It's a place to start anyway.

On 10/4/09, Kasper Hviid <address@hidden> wrote:
> 2009/10/4 Christian Mauduit <address@hidden>:
>> Did you notice some of your recent levels fire warnings when loaded?
>> I mean, other warnings than the "README" one (which is partially
>> corrected, only there's an unexpected side effect which *still* causes a
>> warning). It's important to respect boundaries ;) Game is pedantic anyway
>> on all the "rules", it won't let any invalid value in.
>
> The game have complained when I try to do wierd things, like setting
> nb-move-tries to 1. But nothing except that!
>
>> BTW, I don't really
>> plan to release extra-levels for 0.0.7beta, please tell me (Kasper) if you
>> want to. Most of its new content since 0.0.6beta is yours. I had planned
>> to wait 0.0.8beta and have things polished.
>
> Narh, lets wait for 0.0.8!
>
>> - the score screen. We have the idea of the history (good) and the idea of
>> the pie-chart (good too). I'd like to display those, together. They
>> reflect different informations, the history and the final state.
>> Additionnally, I'd like to make a podium, maybe displaying a medal for the
>> 1st, 2nd and 3rd. Or maybe only the first. Depends on what layout we use.
>
> Only displaying the winner seems like a good idea. I imagine that it
> will have more showoff-value than displaying the three best players.
>
>> By medal I mean maybe something like this :
>> http://www.ufoot.org/liquidwar/v5/img-000132 My "problem" is that I come
>> out with no clear idea of how to put this together : the history, the
>> pie-chart, and the awards
>
> I see if I can come up with something. I imagine that some of it could
> be animated, but that is something which requires programming.
>
>> - sounds.
>> - visual tuning.
>
> Okay, I see what I can come up with!
>
>> PS: yes, I know, if one resizes windows on Mac OS X or MS Windows,
>> textures are lost and it's a mess. GLX on GNU/Linux does not have this
>> problem, I'll try and fix it, but it's really a pain, 100% uninteresting
>> task, but this one I fear I can't delegate. *sigh*
>
> How about locking the size of the window?
>
> PS: Do you remember that I complained that levels I had recently
> deleted appeared in the games map selection menu as if they were
> folders? I uninstalled 0.0.6 and installed 0.0.7, but the problem
> stayed.
>
> Then I came up with a bright idea - searching for one of the level
> folders which I knew shouldn't exist. The folders I thought I had
> killed for good, was hiding here:
>
> C:\Users\Kasper\AppData\Local\VirtualStore\Program Files\Liquid War 6\map
>
> As I understand it, Windows Vista don't want the users to mess with
> the application folder. So when I try to edit something in the map
> folder, it is saved in that VirtualStore folder instead.
>
>  - Kasper
>
>
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> Help-liquidwar6 mailing list
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