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Re: [Help-liquidwar6] Release 0.0.7beta


From: Kasper Hviid
Subject: Re: [Help-liquidwar6] Release 0.0.7beta
Date: Sun, 4 Oct 2009 22:35:16 +0200

2009/10/4 Christian Mauduit <address@hidden>:
> Did you notice some of your recent levels fire warnings when loaded?
> I mean, other warnings than the "README" one (which is partially
> corrected, only there's an unexpected side effect which *still* causes a
> warning). It's important to respect boundaries ;) Game is pedantic anyway
> on all the "rules", it won't let any invalid value in.

The game have complained when I try to do wierd things, like setting
nb-move-tries to 1. But nothing except that!

> BTW, I don't really
> plan to release extra-levels for 0.0.7beta, please tell me (Kasper) if you
> want to. Most of its new content since 0.0.6beta is yours. I had planned
> to wait 0.0.8beta and have things polished.

Narh, lets wait for 0.0.8!

> - the score screen. We have the idea of the history (good) and the idea of
> the pie-chart (good too). I'd like to display those, together. They
> reflect different informations, the history and the final state.
> Additionnally, I'd like to make a podium, maybe displaying a medal for the
> 1st, 2nd and 3rd. Or maybe only the first. Depends on what layout we use.

Only displaying the winner seems like a good idea. I imagine that it
will have more showoff-value than displaying the three best players.

> By medal I mean maybe something like this :
> http://www.ufoot.org/liquidwar/v5/img-000132 My "problem" is that I come
> out with no clear idea of how to put this together : the history, the
> pie-chart, and the awards

I see if I can come up with something. I imagine that some of it could
be animated, but that is something which requires programming.

> - sounds.
> - visual tuning.

Okay, I see what I can come up with!

> PS: yes, I know, if one resizes windows on Mac OS X or MS Windows,
> textures are lost and it's a mess. GLX on GNU/Linux does not have this
> problem, I'll try and fix it, but it's really a pain, 100% uninteresting
> task, but this one I fear I can't delegate. *sigh*

How about locking the size of the window?

PS: Do you remember that I complained that levels I had recently
deleted appeared in the games map selection menu as if they were
folders? I uninstalled 0.0.6 and installed 0.0.7, but the problem
stayed.

Then I came up with a bright idea - searching for one of the level
folders which I knew shouldn't exist. The folders I thought I had
killed for good, was hiding here:

C:\Users\Kasper\AppData\Local\VirtualStore\Program Files\Liquid War 6\map

As I understand it, Windows Vista don't want the users to mess with
the application folder. So when I try to edit something in the map
folder, it is saved in that VirtualStore folder instead.

 - Kasper




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