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Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem
From: |
Tuomas Lukka |
Subject: |
Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem |
Date: |
Fri, 28 Feb 2003 14:29:19 +0200 |
User-agent: |
Mutt/1.4i |
On Fri, Feb 28, 2003 at 02:10:16PM +0200, Asko Soukka wrote:
> Fri, 28 Feb 2003, Tuomas Lukka wrote:
> > > ouch, you're right. In the Wheel view, using the up/down keys for
> > > rotation works when you're looking on the right side, navigating the
> > > structure poswards, but it falls on its knees when navigating negwards.
> > > The up/down keys suddenly feel like having the reverse meaning of before.
> >
> > How about clockwise / counterclockwise -keys? With 3D joystick, the rudder
> > (i.e. rotating the stick along the stick's axis).
>
> "Clockwise / couterclockwise -keys" would be only renaming the current up
> / down -keys ;)
But the point is that they should not be vertical; more natural would be
right = clockwise, left = counterclockwise.
For instance, the keys '[' and ']'.
> Bulding 3D joystick from legos will be challanging.
And also unnecessary, since 3D joysticks exist cheaply. We have one, don't we?
> But building a
> simple wheel controller using mouse's wheel port (as I and Tuukka
> proposed) would be easy. When the controller also looks like wheel,
> using it should be intuitive.
And if the wheel would be placed horizontally, like a platter... mmm..
> Of course we can't have own controller for every feature :/
Why not? We don't want to have that many features, do we? ;)
Tuomas