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Re: [gnugo-devel] bug fixed
From: |
alain Baeckeroot |
Subject: |
Re: [gnugo-devel] bug fixed |
Date: |
Thu, 12 Jan 2006 16:11:38 +0100 |
User-agent: |
KMail/1.9.1 |
Le Mercredi 11 Janvier 2006 23:16, alain Baeckeroot a écrit :
>
> In test_owl_attack_move (owl.c : 4942) i have in both cases wrong dr2
> int dr2 = DRAGON2(dr).semeai_defense_target;
>
> dr2=22 <=> B19 in _both_ cases !!!!!!
in both cases, B19 is the first stone/dragon on the board
=> i suspected loop boundary problem
In engine/semeai.c : 47
#define MAX_DRAGONS 100
instead of 50 fixes the problem:
we have in one case 51 dragons, and in the other 53
Happyly
Alain
- Re: [gnugo-devel] bug introduced in 3.5.5, Gunnar Farnebäck, 2006/01/10
- Re: [gnugo-devel] bug introduced in 3.5.5, alain Baeckeroot, 2006/01/11
- Re: [gnugo-devel] bug introduced in 3.5.5, alain Baeckeroot, 2006/01/11
- Re: [gnugo-devel] bug introduced in 3.5.5, alain Baeckeroot, 2006/01/11
- Re: [gnugo-devel] bug fixed,
alain Baeckeroot <=
- Re: [gnugo-devel] bug fixed, Gunnar Farnebäck, 2006/01/12
- Re: [gnugo-devel] bug fixed, alain Baeckeroot, 2006/01/13
- Re: [gnugo-devel] bug fixed, Gunnar Farnebäck, 2006/01/13
- Re: [gnugo-devel] bug fixed, alain Baeckeroot, 2006/01/13
- Re: [gnugo-devel] example of confusing complexity ;-), alain Baeckeroot, 2006/01/13
- Re: [gnugo-devel] example of confusing complexity ;-), Arend Bayer, 2006/01/13