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Re: [gnugo-devel] life & death (3.3.5)
From: |
Arend Bayer |
Subject: |
Re: [gnugo-devel] life & death (3.3.5) |
Date: |
Sun, 25 Aug 2002 20:39:03 +0200 (CEST) |
On Sun, 25 Aug 2002, Paul Pogonyshev wrote:
> in the position below black is to play, state of the white group is
> ko. since there're no threats, it is alive.
>
> if gnu go plays black, it setups the ko and, of course, loses it:
> a8 - a7
> c8 - a9
> e3 - a8
This is acceptable. If GNU Go can attack with ko, it doesn't check
whether it has sufficiently many ko threats available on the board. I
doubt many players below 4d would usually do this (in other words, I
usually don't, and I am 3d...)
> i tried to play black and started an attack that can be answered:
> a7 - a8
> a6 - e3 ??? this mistake killed the entire white group
> a5 - f3
> g3 - pass
>
> the strangest thing is that gnu go thinks that white group is still
> alive and that black stones inside are dead. even if all white stones
> was connected, it would be seki!
This is indeed bad, and we should add the position after a7-a8-a6 to our
regression tests. The eye space analysis is going wrong here.
Thanks
Arend