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Re: [Gnash] Gnash speed and free software
From: |
Rob Savoye |
Subject: |
Re: [Gnash] Gnash speed and free software |
Date: |
Thu, 20 Jul 2006 13:01:50 -0600 |
User-agent: |
Thunderbird 1.5 (X11/20051201) |
Udo Giacomozzi wrote:
> Maybe we can help on this (since we are very interested in it). At
> least we can see if we would be able to do that. However, there is no
> documentation for Gnash so far (at least I found none) and it would be
> good start to have some info about the structure of Gnash, or how one
> would implement a new backend in general...
Although writing a new backend isn't documented, other internals
topics are. There's an online copy of the manual at:
http://www.gnu.org/software/gnash/manual/gnash.html. In the backend
subdirectory there are several other backends, the OpenGL one, an Xbox
one, a Cairo one, and a D3D one. You basically have to implement a bunch
of bitmap operations that fit into a rough API. If the code isn't
explanatory enough, I'll see if I can add a chapter to the manual on this.
- rob -
- Re: [Gnash] Gnash speed and free software, Nicolas Cannasse, 2006/07/01
- Re: [Gnash] Gnash speed and free software, Timo Jyrinki, 2006/07/19
- Re: [Gnash] Gnash speed and free software, Rob Savoye, 2006/07/19
- Re: [Gnash] Gnash speed and free software, kfs1, 2006/07/19
- Re[2]: [Gnash] Gnash speed and free software, Udo Giacomozzi, 2006/07/20
- Re: [Gnash] Gnash speed and free software, Rob Savoye, 2006/07/20
- Re[2]: [Gnash] Gnash speed and free software, Udo Giacomozzi, 2006/07/20
- Re: [Gnash] Gnash speed and free software,
Rob Savoye <=
- Re[2]: [Gnash] Gnash speed and free software, Udo Giacomozzi, 2006/07/21