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[glob2-devel] ugly tactic "ally and rush"


From: Leo Wandersleb
Subject: [glob2-devel] ugly tactic "ally and rush"
Date: Tue, 11 Jul 2006 01:10:55 +0200
User-agent: Mozilla Thunderbird 1.0.7 (X11/20050923)

hi guys

i just fund a new tactic for AIEvil (http://globulation2.org/wiki/AIEvil):
ally
rush where it hurts most
be hostile

i propose to have it like alliance only counts if both agreed on it. no 
solution is to make units stop if beeing attacked as i like the fact that 
normal globs can freely go for enimies fruits while single warriors can't. also 
hurt units should always run for hospitals without beeing blocked.

greetings, leo wandersleb




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