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From: | Kieran P |
Subject: | Re: [glob2-devel] Flame thread (insults, code rewrite and other trolls!) |
Date: | Sat, 6 May 2006 14:15:34 +1200 |
> I can't work on the project. Although I've tried very hard to be
> productive, and I tried to stop being pessissmistic, and it sort of
> blew up in my face, I had to ask several questions to nct on the map
> rewrite, i got barely a ninth of the way in and got lost.
Does indeed not sound like fun.
> Then you guys mention that we shouldn't use boost, and, in particular,
> everyone agrees dependancies are bad. This doesn't make me happy,
Well, I believe it was 4 against 2 on this, and most didn't care.
Taken into account that Steph what's to keep boost we were at least
even on that point.
> maybe if we used a few dependancies our code would be cleaner, easier,
> and more productive.
Very likely.
> Maybe if we had used existing alternatives to the streams, widgets,
> and SGSL libraries maybe the project would be simpler. The libraries,
> atleast (if we didn't pick the worst of possibilities), would be
> documented, tested, debugged, etc.. That way I could be productive,
> and, because so little time was spent doing streams, widgets, and
> SGSL, glob2 as a whole would be more complete as well.
>
> I feel quite bad about myself that I can't understand most of the
> code, its rather complex, undocumented, and very hackish in feel (as
> in hack fixes), but nevertheless its code, and i should be able to
> read it.
Don't underestimate complexity. The easiest things become impossible,
if you increase complexity enough. If you try hard enough you can
write code the Knuth won't understand.
> I apologize for my flaming. I aplogize for arguing, and any
> intentional or un-intentional insults made at various developers of
> the game, and whatever else you guys think I've done wrong.
--
Kai Antweiler
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