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[glob2-devel] Win32 bug


From: Hein-Pieter van Braam
Subject: [glob2-devel] Win32 bug
Date: Tue, 18 Jan 2005 18:26:01 +0100
User-agent: KMail/1.7.1

hi all,

I've been debugging the win32 stuff some more, and I've at least finially been 
been able to get a backtrace out of the thing :)

I've been looking at the code mentioned in it some, but I must say, I've got 
no idea (yet)

I'm posting this for further review by any of you, having spend 3 days on this 
whole thing, I assume nct will fix it in less than 10 minutes ;)

warning: HEAP[glob2.exe]: 
warning: Heap block at 0E9FF2E8 modified at 0E9FF320 past requested size of 30 
 
 
Program received signal SIGTRAP, Trace/breakpoint trap. 
0x7c901231 in libmsvcrt_a_iname () 
(gdb) bt 
#0  0x7c901231 in libmsvcrt_a_iname () 
#1  0x7c96c943 in libmsvcrt_a_iname () 
#2  0x7c95db9c in libmsvcrt_a_iname () 
#3  0x7c96cd11 in libmsvcrt_a_iname () 
#4  0x7c96df66 in libmsvcrt_a_iname () 
#5  0x7c94a5d0 in libmsvcrt_a_iname () 
#6  0x7c9268ad in libmsvcrt_a_iname () 
#7  0x77bfc2de in libmsvcrt_a_iname () 
#8  0x0056b43c in OrderModifySwarm::~OrderModifySwarm() (this=0xe9ff2f0) 
    at Order.h:209 
#9  0x00468ddc in NetGame::pushOrder(Order*, int) (this=0xe255668, 
    order=0xeb2c338, playerNumber=1) at NetGame.cpp:756 
#10 0x00421650 in Engine::run() (this=0x22dac0) at Engine.cpp:402 
#11 0x0044971d in Glob2::run(int, char**) (this=0x22fe17, argc=1, 
    argv=0x22fe80) at Glob2.cpp:324 
#12 0x00449c54 in SDL_main (argc=1, argv=0x22fe80) at Glob2.cpp:425 
#13 0x00541420 in console_main (argc=1, argv=0x22fe80) 
    at win32/SDL_win32_main.c:249 
#14 0x005415e5 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241efd "", 
    sw=10) at win32/SDL_win32_main.c:361 
#15 0x00540f88 in main () 
(gdb)

greetings,

hp




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