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Re: [glob2-devel] game idea
From: |
Joey Marshall |
Subject: |
Re: [glob2-devel] game idea |
Date: |
Mon, 23 Aug 2004 17:19:15 -0700 |
> I think that you are very right!!!! I also like very much the papyrus,
> because it's useless, it just adds some atmosphere. Something more that
> would be very but *very* cool is... wind! This is hard to do, yes, but I
> really love wind! When you see it on the water, making little ripples,
> when it's on the fields you see them move, everything could move, even
> grass and sand!
>
> Ok, you'll say that this is again an idea that is impossible to code,
> the sprites cannot contain all the possibilities, and it would take too
> much cpu anyway. But please have a look at the following web site to
> appreciate the full power of simple sprites:
> http://www.lecielestbleu.com/media/puppettoolframe.htm
>
> What about decomposing grass, trees, water, wheat, etc into smaller
> sprites that are articulated? Would that be feasible in real time?
> Butterflies could also be welcome to move in the wind.
>
> Furthermore, we could have a very simple meteorological model, like the
> one I did years ago, and I seem to remember that you nct and nuage did
> one too. But with more generative random in it. This model could trigger
> the articulations of the sprites to simulate the effect of wind.
>
> What I like in this idea is that it completely fits into the logic of
> "strategic simulation" and also fits in the sweet universe of the
> globules.
>
> We should then also think about all kind of gameplay extensions that
> could be based on the wind. This would be important, it would really
> make it worth coding all that, because for simple aesthetic purpose it's
> probably way too much work. Right now I don't have very cool gameplay
> ideas with the wind, perhaps it's not such a good idea, or perhaps I'm
> not very inventive right now. Any ideas?
>
I love the idea of wind. as long as it doesn't make the game run really
slow. And if you want me to make butterflies, I will. I was thinking of
making them 8 *8 pixles.