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[Freetype] Re: [Gltt-discuss] help with openGL (bitmap vs filled polygon
From: |
Gerard Lanois |
Subject: |
[Freetype] Re: [Gltt-discuss] help with openGL (bitmap vs filled polygons) |
Date: |
Thu, 20 Sep 2001 10:11:30 -0700 (PDT) |
--- Wallace Chigona <address@hidden> wrote:
> Gerard Lanois wrote:
>
> > It is a two-step process.
> >
> > The first step is to take all the locations where you wish to
> > draw text in your 3D world, and project those 3D points into
> > 2D window space using your persepective projection. Go ahead
> > and draw all your 3D items, but do not draw the text.
> >
> > The second step is to create a window-space coordinate system
> > (use glOrtho) where 1 unit in space equals 1 pixel in the
> > window. With this projection in effect, go ahead and draw
> > your text items using the projected coordinates you obtained
> > in the first step.
> >
>
> I "must" use perspective projection.
Then you won't ever get your polygon fonts to look
exactly the same as your bitmap fonts.
-Gerard
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