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Re: [ft-devel] GLyphy
From: |
Behdad Esfahbod |
Subject: |
Re: [ft-devel] GLyphy |
Date: |
Wed, 15 Jan 2014 10:32:04 +0800 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.2.0 |
On 14-01-15 12:31 AM, octoploid wrote:
>
> 14.01.2014, 17:16, "Behdad Esfahbod" <address@hidden>:
>> GLyphy is an experiment in high-quality glyph rendering using OpenGL ES2
>> shaders. It's a project of mine at Google that I never really publicly
>> announced, even though it was briefly mentioned on this list before.
>>
>> I worked on it mostly in 2011 and 2012. The work was then stalled when I
>> refocused on HarfBuzz, but also because there were no immediate target
>> platform for it. That has changed recently as mobile GPUs have caught up and
>> can run GLyphy fairly well now. So I'll be spending more time on it this
>> year. Here's the project homepage:
>>
>> http://glyphy.org/
>>
>> Last week at linux.conf.au I presented GLyphy which was recorded. The video
>> is available at:
>>
>> http://vimeo.com/behdad/glyphy
>
> Very nice.
> I guess this project could solve the sRGB/gamma correction issue that
> was discussed here at length a while ago.
Well. The ideas themselves don't magically fix gamma. You still need a
compositor that supports gamma-correct blending. That part is no different.
> Unfortunately GLyphy doesn't work on my RS780 Radeon:
> ...
> EE r600_shader.c:131 r600_pipe_shader_create - translation from TGSI failed !
Humm. Interesting.
> EE r600_state_common.c:749 r600_shader_select - Failed to build shader
> variant (type=1) -1
>
> and when I compile mesa to use the new r600-llvm-backend it crashes.
Please file bugs for both cases and CC me.
--
behdad
http://behdad.org/