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Re: [ft-devel] GLyphy


From: Behdad Esfahbod
Subject: Re: [ft-devel] GLyphy
Date: Wed, 15 Jan 2014 10:32:04 +0800
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.2.0

On 14-01-15 12:31 AM, octoploid wrote:
> 
> 14.01.2014, 17:16, "Behdad Esfahbod" <address@hidden>:
>> GLyphy is an experiment in high-quality glyph rendering using OpenGL ES2
>> shaders.  It's a project of mine at Google that I never really publicly
>> announced, even though it was briefly mentioned on this list before.
>>
>> I worked on it mostly in 2011 and 2012.  The work was then stalled when I
>> refocused on HarfBuzz, but also because there were no immediate target
>> platform for it.  That has changed recently as mobile GPUs have caught up and
>> can run GLyphy fairly well now.  So I'll be spending more time on it this
>> year.  Here's the project homepage:
>>
>>   http://glyphy.org/
>>
>> Last week at linux.conf.au I presented GLyphy which was recorded.  The video
>> is available at:
>>
>>   http://vimeo.com/behdad/glyphy
> 
> Very nice.
> I guess this project could solve the sRGB/gamma correction issue that 
> was discussed here at length a while ago.

Well.  The ideas themselves don't magically fix gamma.  You still need a
compositor that supports gamma-correct blending.  That part is no different.


> Unfortunately GLyphy doesn't work on my RS780 Radeon:
> ...
> EE r600_shader.c:131 r600_pipe_shader_create - translation from TGSI failed !

Humm.  Interesting.


> EE r600_state_common.c:749 r600_shader_select - Failed to build shader 
> variant (type=1) -1
> 
> and when I compile mesa to use the new r600-llvm-backend it crashes.

Please file bugs for both cases and CC me.

-- 
behdad
http://behdad.org/



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