[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [fluid-dev] fluidSynth and iOS
From: |
Pedro Lopez-Cabanillas |
Subject: |
Re: [fluid-dev] fluidSynth and iOS |
Date: |
Wed, 1 Jun 2011 19:59:10 +0200 |
User-agent: |
KMail/1.13.5 (Linux/2.6.34.8-0.2-desktop; KDE/4.4.4; i686; ; ) |
On Wednesday 01 June 2011, David Henningsson wrote:
> On 2011-06-01 09:39, Ronen Lam wrote:
> > Hi,
> > My name is Ronen and I am working on developing a iOS application.
> > I was thinkig of combining FluidSynth to it as It looks like a great
> > program, but there is very little info on how to do it (besides 3 tip
> > lines in the website).
> > I have some questions:
> > 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad) ?
> > 2. Is there a fluidSynth project that can be compiled on IDE? sln file
> > for VS or an xcode project?
> > 3. any other related data is most welcome...
> > I appreciate any help
>
> From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ :
>
> Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app
> store?
>
> A: Probably not. First, the iPhone platform does not support dynamic
> linking, so you have to make your entire project LGPL or GPL compatible.
> Second, the app store (currently) has terms that might interfere with LGPL.
Another way to put it in positive: if you really want to use FluidSynth in your
application for iOS, you should choose a LGPL compatible license, and explore
alternative distribution channels like Cydia. They distribute the GPL licensed
VLC for iOS, for instance.
Regards,
Pedro