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From: | David Henningsson |
Subject: | Re: [fluid-dev] fluidSynth and iOS |
Date: | Wed, 01 Jun 2011 16:06:17 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.2.17) Gecko/20110424 Thunderbird/3.1.10 |
On 2011-06-01 09:39, Ronen Lam wrote:
Hi, My name is Ronen and I am working on developing a iOS application. I was thinkig of combining FluidSynth to it as It looks like a great program, but there is very little info on how to do it (besides 3 tip lines in the website). I have some questions: 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad) ? 2. Is there a fluidSynth project that can be compiled on IDE? sln file for VS or an xcode project? 3. any other related data is most welcome... I appreciate any help
From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ :Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app store?
A: Probably not. First, the iPhone platform does not support dynamic linking, so you have to make your entire project LGPL or GPL compatible. Second, the app store (currently) has terms that might interfere with LGPL.
// David
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