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[Eliot-dev] Changes to eliot/game/game.cpp [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/game/game.cpp [antoine-1]
Date: Sun, 23 Oct 2005 13:16:32 -0400

Index: eliot/game/game.cpp
diff -u /dev/null eliot/game/game.cpp:1.15.2.1
--- /dev/null   Sun Oct 23 17:16:32 2005
+++ eliot/game/game.cpp Sun Oct 23 17:16:24 2005
@@ -0,0 +1,184 @@
+/*****************************************************************************
+ * Copyright (C) 1999-2005 Eliot
+ * Authors: Antoine Fraboulet <address@hidden>
+ *          Olivier Teuliere  <address@hidden>
+ *
+<<<<<<< game.cpp
+=======
+ * $Id: game.cpp,v 1.15.2.1 2005/10/23 17:16:24 afrab Exp $
+ *
+>>>>>>> 1.15
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ *****************************************************************************/
+
+/* $Id: game.cpp,v 1.15.2.1 2005/10/23 17:16:24 afrab Exp $ */
+
+/**
+ *  \file   game.cpp
+ *  \brief  Eliot game class
+ *  \author Antoine Fraboulet & Olivier Teuliere
+ *  \date   2002 - 2005
+ */
+
+#include "dic.h"
+#include "dic_search.h"
+#include "tile.h"
+#include "rack.h"
+#include "round.h"
+#include "pldrack.h"
+#include "turn.h"
+#include "results.h"
+#include "player.h"
+#include "ai_percent.h"
+#include "game.h"
+#include "game_factory.h"
+
+#include "debug.h"
+
+
+Game::Game(const Dictionary iDic)
+{
+    m_dic        = iDic;
+    m_variant    = kNONE;
+    m_currplayer = 0;
+}
+
+
+Game::~Game()
+{
+}
+
+const Player&
+Game::getPlayer(int num) const
+{
+    ASSERT(0 <= num && num < (int)m_players.size(),"Wrong player number");
+    return *(m_players[num]);
+}
+
+void Game::addHumanPlayer()
+{
+    m_players.push_back(new HumanPlayer());
+}
+
+void Game::addAIPlayer()
+{
+    m_players.push_back(new AIPercent(0));
+}
+
+int Game::play(int player, const std::string iCoord, const std::string iWord)
+{
+    return play(player,Coord(iCoord),iWord);
+}
+
+int Game::play(int player, const Coord& iCoord, const std::string &iWord)
+{
+    Round round;
+    checkPlayedWord(iCoord,iWord,round);
+    return play(player,round);
+}
+
+int Game::back(int n)
+{
+    int i;
+    for(i=0; i<n; i++)
+       {
+           back();
+       }
+    return 0;
+}
+
+/*
+ * This function checks whether it is legal to play the given word at the
+ * given coordinates. If so, the function fills a Round object, also given as
+ * a parameter.
+ * Possible return values:
+ *  0: correct word, the Round can be used by the caller
+ *  1: no dictionary set
+ *  2: invalid coordinates (unreadable or out of the board)
+ *  3: word not present in the dictionary
+ *  4: not enough letters in the rack to play the word
+ *  5: word is part of a longer one
+ *  6: word overwriting an existing letter
+ *  7: invalid crosscheck, or word going out of the board
+ *  8: word already present on the board (no new letter from the rack)
+ *  9: isolated word (not connected to the rest)
+ * 10: first word not horizontal
+ * 11: first word not covering the H8 square
+ */
+int Game::checkPlayedWord(Round &oRound)
+{
+    int res;
+    Tile t;
+
+    /* Check the existence of the word */
+    if (Dic_search_word(m_dic, oRound.getWord().c_str()) == 0)
+        return 3;
+
+    /* Check the word position, compute its points,
+     * and specify the origin of each letter (board or rack) */
+    res = m_board.checkRound(oRound, m_history.getSize() == 1);
+    if (res != 0)
+       return res + 4;
+
+    /* Check that the word can be formed with the tiles in the rack:
+     * we first create a copy of the rack, then we remove the tiles
+     * one by one */
+    Rack rack;
+    Player *player = m_players[m_currplayer];
+    player->getCurrentRack().getRack(rack);
+
+    for (int i = 0; i < oRound.getWordLen(); i++)
+    {
+        if (oRound.isPlayedFromRack(i))
+        {
+            if (oRound.isJoker(i))
+                t = Tile::Joker();
+            else
+                t = oRound.getTile(i);
+
+            if (!rack.in(t))
+            {
+                return 4;
+            }
+            rack.remove(t);
+        }
+    }
+    return 0;
+}
+
+int Game::checkPlayedWord(const Coord& iCoord, const std::string &iWord, Round 
&oRound)
+{
+    oRound.init();
+    oRound.setCoord(iCoord);
+    oRound.setWord(iWord);
+    return checkPlayedWord(oRound);
+}
+
+int Game::setRack(int player, PlayedRack::set_rack_mode mode, bool check, 
std::string rack)
+{
+    int result;
+    PlayedRack newrack;
+
+    newrack = m_players[player]->getCurrentRack();
+    result = newrack.replace(m_bag,mode,rack);
+    m_players[player]->setCurrentRack(newrack);
+    return result;
+}
+
+
+/// Local Variables:
+/// mode: hs-minor
+/// c-basic-offset: 4
+/// End:




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