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[Eliot-dev] Changes to eliot/game/history.cpp [antoine-1]


From: eliot-dev
Subject: [Eliot-dev] Changes to eliot/game/history.cpp [antoine-1]
Date: Sun, 23 Oct 2005 13:16:33 -0400

Index: eliot/game/history.cpp
diff -u /dev/null eliot/game/history.cpp:1.2.2.1
--- /dev/null   Sun Oct 23 17:16:33 2005
+++ eliot/game/history.cpp      Sun Oct 23 17:16:24 2005
@@ -0,0 +1,177 @@
+/* Eliot                                                                     */
+/* Copyright (C) 1999  Antoine Fraboulet                                     */
+/*                                                                           */
+/* This file is part of Eliot.                                               */
+/*                                                                           */
+/* Eliot is free software; you can redistribute it and/or modify             */
+/* it under the terms of the GNU General Public License as published by      */
+/* the Free Software Foundation; either version 2 of the License, or         */
+/* (at your option) any later version.                                       */
+/*                                                                           */
+/* Eliot is distributed in the hope that it will be useful,                  */
+/* but WITHOUT ANY WARRANTY; without even the implied warranty of            */
+/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             */
+/* GNU General Public License for more details.                              */
+/*                                                                           */
+/* You should have received a copy of the GNU General Public License         */
+/* along with this program; if not, write to the Free Software               */
+/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA 
*/
+
+/* $Id: history.cpp,v 1.2.2.1 2005/10/23 17:16:24 afrab Exp $ */
+
+/**
+ *  \file   history.cpp
+ *  \brief  Game history  system
+ *  \author Antoine Fraboulet
+ *  \date   2005
+ */
+
+#include <string>
+#include "rack.h"
+#include "history.h"
+#include "debug.h"
+
+/* ******************************************************** */
+/* ******************************************************** */
+/* ******************************************************** */
+
+
+History::History()
+{
+    Turn* t = new Turn ();
+    history.push_back(t);
+}
+
+
+History::~History()
+{
+    for (unsigned int i = 0; i < history.size(); i++)
+       {
+           if (history[i] != NULL)
+               {
+                   delete history[i];
+                   history[i] = NULL;
+               }
+       }
+}
+
+
+int History::getSize() const
+{
+    return history.size();
+}
+
+
+const PlayedRack History::getCurrentRack() const
+{
+    return history.back()->getPlayedRack();
+}
+
+
+void History::setCurrentRack(const PlayedRack &iPld)
+{
+    history.back()->setPlayedRack(iPld);
+}
+
+
+const Turn History::getPreviousTurn() const
+{
+    int idx = history.size() - 2;
+    ASSERT(0 <= idx , "Wrong turn number");
+    return *(history[ idx ]);
+}
+
+
+const Turn History::getTurn(unsigned int n) const
+{
+    ASSERT(0 <= n && n < history.size(), "Wrong turn number");
+    return *(history[ n ]);
+}
+
+
+void History::playRound(int player, int turn, const Round& round)
+{
+    Rack rack;
+    Turn * current_turn;
+    
+    current_turn = history.back();
+
+    /* set the number and the round */
+    current_turn->setNum(turn);
+    current_turn->setPlayer(player);
+    current_turn->setRound(round);
+
+    /* get what was the rack for the current turn */
+    current_turn->getPlayedRack().getRack(rack);
+
+    /* remove the played tiles from the rack */
+    for (int i = 0; i < round.getWordLen(); i++)
+    {
+        if (round.isPlayedFromRack(i))
+        {
+            if (round.isJoker(i))
+                rack.remove(Tile::Joker());
+            else
+                rack.remove(round.getTile(i));
+        }
+    }
+
+    /* create a new turn */
+    Turn * next_turn = new Turn();
+    PlayedRack pldrack;
+    pldrack.setOld(rack);
+    next_turn->setPlayedRack(pldrack);
+    history.push_back ( next_turn );
+}
+
+
+void History::removeLastTurn()
+{
+    int idx = history.size();
+    ASSERT(0 < idx , "Wrong turn number");
+    
+    if (idx > 1)
+       {
+           Turn *t = history.back();
+           history.pop_back();
+           delete t;
+       }
+
+    // now we have the previous played round in back()
+    Turn* t = history.back();
+    t->setNum(0);
+    t->setPlayer(0);
+    t->setRound(Round());
+#ifdef BACK_REMOVE_RACK_NEW_PART
+    t->getPlayedRound().setNew(Rack());
+#endif
+}
+
+
+std::string 
+History::toString() const
+{
+    char buff[20];
+    unsigned int i;
+    std::string rs("");
+#ifdef DEBUG
+    sprintf(buff,"%d",history.size());
+    rs = "hitory size = " + std::string(buff) + "\n\n";
+#endif
+    for ( i = 0; i < history.size(); i++)
+       {
+           Turn *t = history[i];
+           rs += t->toString() + std::string("\n");
+       }
+    return rs;
+}
+
+/* ******************************************************** */
+/* ******************************************************** */
+/* ******************************************************** */
+
+
+/// Local Variables:
+/// mode: hs-minor
+/// c-basic-offset: 4
+/// End:




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