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Re: Cocotron used for a real-world app


From: Markus Hitter
Subject: Re: Cocotron used for a real-world app
Date: Thu, 30 Oct 2008 08:44:48 +0100


Am 29.10.2008 um 19:30 schrieb Krishna:

While Xcode integration can be a big plus, having to cross-compile
everytime can be painful, no?

No. :-) You'll only notice by the doubled compile time, i.e. 2 seconds instead of 1 for typical small changes. Mac developers do this all day already, as it's currently standard to build for Intel 32-bit and PPC, or 32-bit and 64-bit, or all three (resulting in a single "universal" binary). There's a switch to build native-only, of course.

How is debugging done?

You rarely have to run a debugger natively. Most errors are in the logic of an app, which is (should be) the same on both sides.


MarKus

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Dipl. Ing. Markus Hitter
http://www.jump-ing.de/








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