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From: | Saibot |
Subject: | Cocoa To GnuStep port questions |
Date: | Mon, 11 Mar 2002 13:38:52 +0100 |
Hello,
The company I am working for as two
applications that work on mac OS X. Both of these use the Objective C++ gcc
compiler that apple provides.
We are going to check how GnuStep can help
in making the port from Mac OS X to windows and linux easier, and if we consider
it the way to go, probably allocate part of our time in coding for
GnuStep.
I am not really familiar with NextStep, only with
Cocoa, so if my questions appear stupid, please forgive...
My questions are the following:
- Did any of you already try to use a gcc
modified with the apple patches to compile ObjC++ code that can run on
windows/linux. I don't really care whether anyone but me uses the compiler as
long as it generates code that performs the task on these 2 platforms as well as
on OS X. So, the patches being accepted into the mainstream gcc are not
something I really care about.
- Does the GnuStep implementation of NextStep
support anti-aliasing and floating point coordinates for drawing.
- How does a GnuStep program compare to a Cocoa
application in terms of performance? (it is obviously hardware dependant, but an
approximation will do me fine).
- Is GnuStep closer to NextStep in implementation
or to Cocoa when implementations differ?
- Does GnuStep work on windows (I saw some notes
about it on the website but couldn't figure out whether it actually works or
not, especially since there is an item mentioning "port GUI to
windows").
- Does (or will) a widget (for instance, a
NSButton) look the same on windows and linux or do they each rely on the
"typical" widget appearance of the OS it runs on?
Thanks,
Stephan
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