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Re: [Bug-XBoard] [bug #39971] fix configure switches misbehaving


From: h . g . muller
Subject: Re: [Bug-XBoard] [bug #39971] fix configure switches misbehaving
Date: Wed, 18 Sep 2013 07:40:33 +0200
User-agent: SquirrelMail

Op Wo, 18 september, 2013 6:04 am schreef Arun Persaud:
>
> What's the status on this one? do we still need xpm at all or should/can
> we remove it?
>

Since the last patch I pushed XBoard is now completely XPM free: I
replaced the 7 remaining XPM icons that were used in the engine window by
the Xaw version by bitmaps (which I defined internally in xenginoutput.c).

There still are 6 XPM files in the pixmaps directory, howeever. These are
not used for building the XBoard binary, but they are desktop icons to be
associated with various mime types. I don't think that can be said to make
XBoard dependent on libXpm. In any case, the icons could be converted to
another format, like PNG, and moved to another folder. This would require
changes in the Makefile.

Currently these icon files are installed in
$(datadir)/games/xboard/pixmaps/textures. This does not make much sense,
as they are not textures, and since the switch to Cairo neither the Xaw
nor the GTK version can use pixmaps for textures. In fact it does not make
much sense they are installed at all; XBoard does not need them for
running. They are only used at install time, in the xdg commands to
associate them with the mime types, and in that case it is the version
from the source tree that is used, not the copies in pixmaps/textures. The
latter are sort of 'write once, read never' copies.




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