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Re: [Bug-gnubg] cube decision analysis in 'limited' cash games...

From: Christian Anthon
Subject: Re: [Bug-gnubg] cube decision analysis in 'limited' cash games...
Date: Mon, 28 Jun 2010 10:55:19 +0200

Constructing the right match equity table is quite easy, but we need
to make it right also for fractional stakes. A bit of coding changes
are needed to allow for jacoby in matches. I'm sure that I'll get
around to it some day.


On Sun, Jun 27, 2010 at 9:04 AM, Julian Wilson <address@hidden> wrote:
> hello all.
> when playing money games online the players usually 'limit' their losses by 
> setting a stake per point but with a maximum loss (e.g. £10 per point £80 
> maximum loss).   Assuming these parameters  and the cube is at 4 or 8, then 
> I'm concerned that the cube decision analysis is wrong.  My concern is that 
> as the game is limited and the cube (say) at 8 (in the example given) then no 
> player can win a double or treble game and more importantly the redouble 
> option is also of no value.
> Is this a real limitation of the cube decision analysis? And if yes then are 
> there any settings options (in GNU) to accurately model cube decisions in 
> limited loss cash games?
> Thanks in anticipation.
> Julian
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