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Re: [Bug-gnubg] Multithreaded cube eval/play

From: Christian Anthon
Subject: Re: [Bug-gnubg] Multithreaded cube eval/play
Date: Tue, 5 Aug 2008 15:22:47 +0200

There are no plans at the moment for threading the evaluation code,
the reason is that the skill difference between the 2ply and 3ply is
marginal, and possibly even in favor of 2ply, though I don't believe
so. Threading the code at the 0ply level is probably not worth it
because of the overhead involved, but we may at some point make
individual threads for the candidate plays to be evaluated at the
highest ply.


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