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[Bug-gnubg] Multithreaded cube eval/play

From: Daniel Frimerman
Subject: [Bug-gnubg] Multithreaded cube eval/play
Date: Sat, 2 Aug 2008 15:56:56 +0000

Is there an easy way to split the tasks involved for normal play move and cube evaluations?  I'm finding the code difficult at the moment.  BGBlitz uses all cores of the CPU and is significantly faster.  If playing with computer on a grandmaster level,  the time for dice and cube decisions combined takes a REALLLLY long time.

Best Regards


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