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Re: [Bino-list] OpenGL shader error


From: Martin Lambers
Subject: Re: [Bino-list] OpenGL shader error
Date: Fri, 16 Dec 2016 09:17:17 +0100

Hi Daniel!

Thank you very much for tracking this down. It never occurred to me to
check in different locale settings.

I believe I fixed the problem, and I released version 1.6.5 with the
fix. Could you please test this?

Regards,
Martin

On Thu, 15 Dec 2016 17:55:52 +0100, Daniel Schaal wrote:
> Hi,
> 
> I think I found the issue.
> 
> This is part of the video_color_output shader after the variables are 
> replaced:
> 
> > // value_range_8bit_mpeg
> > // value_range_10bit_full
> > // value_range_10bit_mpeg
> > #define value_range_8bit_mpeg
> > 
> > // the offset between the y texture coordinates and the appropriate
> > // u and v texture coordinates, according to the chroma sample
> > location #define chroma_offset_x 0,000781250012
> > #define chroma_offset_y 0.0
> > 
> > // storage_srgb
> > // storage_linear_rgb
> > #define storage_srgb  
> 
> The chroma_offset_x define has a comma instead of a dot as decimal
> separator which leads to the error. When I start bino with
> LC_NUMERIC=C I don't get this error.
> 
>  So the issue only appears when using a locale with a comma as
> decimal separator.




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