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[Adonthell-devel] Re: To blur or not to blur

From: Kai Sterker
Subject: [Adonthell-devel] Re: To blur or not to blur
Date: Sun, 20 Mar 2011 17:40:13 +0100

On Wed, Mar 9, 2011 at 11:51 PM, Kai Sterker <address@hidden> wrote:

> After spending a while brooding over the code and how to change it, I
> made a start with moving the Gaussian blur for the text backdrop into
> the surface class, so that it would become a functionality available
> for all surfaces.

Finished and checked in. I ended up with using different kernel values
for the color and alpha channels. So for RGB, you get a traditional
gaussian blur that leaves the overall brightness of the image
constant. The alpha channel gets "darkened" (i.e. more opaque), so in
case of the text rendering, you get a visible outline, but not as
extreme as before.

So I hope to move on and continue work on the individual glyph
caching. I'm also still waiting on some opinions for my GUI suggestion

Might spend some more time on that, too, so that I can actually dive
into building the WE remake user interface once the text rendering
optimisation is done.


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