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[Adonthell-artwork] Re: User interface, anyone?


From: Kai Sterker
Subject: [Adonthell-artwork] Re: User interface, anyone?
Date: Sun, 13 Mar 2011 21:11:13 +0100

On Fri, Mar 4, 2011 at 9:08 PM, Kai Sterker <address@hidden> wrote:

I guess you guys are all busy, so I went and made some border
graphics, to better show what I was aiming for:

> We could even have a bit of
> a border along the top (and bottom?). Maybe that could be where the
> pixel art visual could come into play.

See the updated http://adonthell.linuxgames.com/files/gui_dialogue.png
for what I had in mind. The border tile I created for the top ended up
being a bit on the large side. Actually, it consists of a start and
end piece and a center tile that is repeated two times in between.

However, I figured we could make our window size fixed in such a way
that we'd get away with two corners and exactly n center tiles in
between. So I checked how the whole thing tiles and it doesn't look
too bad. Might have to take away a pixel at the end, though.


As I said before, the design is chosen to complement the pixel art
look (maybe should have chosen cirrus' cellar rendering as sample
image to emphasis that), whereas the rest of the window would be clean
and "modern".

I kept the color scheme of v0.3, as I like that. Gold and black go
well together and should fit to any background we might have.


> How the scrollbar for such a
> layout could look like is beyond my imagination right now. But if we
> had a border on top and bottom, we could possibly make the scrollbar
> to fit with that.

Haven't given any further thought on that, but maybe I can lure
somebody out to make a proposal :-).


> Since the other GUI elements should match that style, I made another
> little test with a speech bubble:
>
>    http://adonthell.linuxgames.com/files/gui_speech_bubble.png
>
> In my opinion, it looks too plain the way it is. But maybe we could
> add some ornamentation to two of the edges, matching the border of the
> dialogue window and highlighting the pixel art aspect.

Again, haven't given any thought yet how the dialogue border could be
applied here. Some ornate corners would be the best I could come up
with right now.


> So, fellow artists: anyone want to have a go at a design? That's
> really one of the things that need to happen next to get along with
> v0.4. I might find some other spots to tinker with, but getting a
> decent user interface working would be great!
>
> Oh, and I won't mind if anyone comes up with a different proposal. As
> I said, I'm lacking inspiration right now, so fresh ideas are more
> than welcome :-).

The offer yet stands. At any rate, let me know what you think, so that
I can either invest more time in this or drop it and leave it to
somebody more competent :-).

Kai

Attachment: border_top_final.png
Description: PNG image


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