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Re: [Adonthell-devel] Dragon Age

From: Andrew Phillips
Subject: Re: [Adonthell-devel] Dragon Age
Date: Sun, 8 Nov 2009 12:39:23 -0600

I think the skill-tree in Dragon Age is another example of Blizzard-itis. They make wildly successful games, so people start thinking that's what a successful rpg looks like.


2009/11/8 Kess Vargavind <address@hidden>
2009/11/8 Kai Sterker <address@hidden>:
> I'd rather have only a smaller
> number of named NPCs with a bit of actual dialogue


> I'd rather have fewer battles and no auto-regeneration instead.


I surely hope Adonthell goes this route. *smiles* Well, I’ve always
had unwavering high hopes for Adonthell ever since I discovered this
project some years back, so I trust your design skills. Just felt like
shouting a couple of “hear!”s...

> (bought a couple of new books, too)

(Enjoy reading!)


p. s. Some day I will contribute something, for now, let me enjoy
looking at your beautiful hard work from a safe distance, back in the
silent and cozy shadows. Thanks for all your enthusiasm!

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